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General Tabletop Discussion
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Why the fear and hatred of Disjunction?
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<blockquote data-quote="Slaved" data-source="post: 3190342" data-attributes="member: 43358"><p>That list of very impressive effects doesnt sound 9th level to you? As compared to what exactly? It still looks to be much more impressive than wish just not as versitile over all.</p><p></p><p>The spells you are comparing dont really have much in common though. On one hand you have a spell which can heal someone living from near death up to full health instantly vs another spell which can turn a formerly living, mostly intact object into an again living creature with a con loss or a level loss over the course of a minute with a 5k gp cost.</p><p></p><p>While they both the healing descriptor they have very different functions, time frames, and costs.</p><p></p><p>To compare healing of 4th to 5th you have cure critical at 4th and cure light mass at 5th. Raise dead is mostly by itself in its capacity and not directly comparable. I believe there is a spell of a lesser level somewhere that brings people back who have died a very short time before casting, perhaps you should compare it to that instead?</p><p></p><p></p><p>I think what you were going for though is that you expect spells to get better as levels increase, which is true, and they do. I made the comparison with dispel, greater dispel, and disjunction because I see them all following the same curve. Disjunction as it is now is so far outside of that curve though it is ridiculous. Even the version I put up as a fix is incredibly strong and a bit outside of the curve but at least it is more reasonable.</p></blockquote><p></p>
[QUOTE="Slaved, post: 3190342, member: 43358"] That list of very impressive effects doesnt sound 9th level to you? As compared to what exactly? It still looks to be much more impressive than wish just not as versitile over all. The spells you are comparing dont really have much in common though. On one hand you have a spell which can heal someone living from near death up to full health instantly vs another spell which can turn a formerly living, mostly intact object into an again living creature with a con loss or a level loss over the course of a minute with a 5k gp cost. While they both the healing descriptor they have very different functions, time frames, and costs. To compare healing of 4th to 5th you have cure critical at 4th and cure light mass at 5th. Raise dead is mostly by itself in its capacity and not directly comparable. I believe there is a spell of a lesser level somewhere that brings people back who have died a very short time before casting, perhaps you should compare it to that instead? I think what you were going for though is that you expect spells to get better as levels increase, which is true, and they do. I made the comparison with dispel, greater dispel, and disjunction because I see them all following the same curve. Disjunction as it is now is so far outside of that curve though it is ridiculous. Even the version I put up as a fix is incredibly strong and a bit outside of the curve but at least it is more reasonable. [/QUOTE]
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Why the fear and hatred of Disjunction?
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