Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why the fear and hatred of Disjunction?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Slaved" data-source="post: 3190370" data-attributes="member: 43358"><p>Sure they do, all of the time. At its most basic spells get more powerful the higher up you go in levels. Sometimes they do not follow it well, but if you look at other spells of the same level and the spells of the level before you can judge about what it should be doing.</p><p></p><p>Disjunction is way over the top. The only spells I can think of offhand which are in the same ballpark are Gate and Shapechange, which are both overpowered as written as well.</p><p></p><p></p><p></p><p>But you are almost literally comparing apples to oranges. Those spells have completely different effects and different costs. One is a change of state with massive penalties and the other is a change of a variable number which only matters when it hits certain thresholds.</p><p></p><p>We have the progression for healing there. It gets stronger each level and at some point it jumps up to being weaker for healing individually but heals multiple people.</p><p></p><p>We also know about the time that being able to undo a certain status effect happens. 4th level is reincarnation and at 5th level we have raise dead, albeit for two seperate classes.</p><p></p><p>Hp recovery vs status change. They just aren't directly comparable here because you are switching effects and saying one is greater than the other. 4d8+9 could heal someone from -9 (the literal deaths door) up to full hp with a single touch and standard action for the lowly cost of a 4th level slot vs raise dead which takes a minute, 5k gp worth of diamond, a 5th level slot, and either a level or 2 constitution points from the subject. Very different costs, very different effects, completely different parts of the healing spectrum. The poor guy that just got raised likely wants someone to cast a hit point healing spell on him now as well.</p><p></p><p></p><p></p><p>I listed my reasoning about why each was bad and how to fix them along with a reasoning about a progression that is more in line with other progressions. If you feel that the reasonings are imperfect that is fine, but there are progressions there and there are other effects to compare with about how to get them. Along with the costs associated with each.</p><p></p><p>For a single 9th level spell we would expect very impressive effects, but those effects should be balanced on what it costs. Being able to take out any number of items, spells already cast, and artifacts is simply much too much for a 9th level slot that is merely a standard action with no extraneous costs such as exp. It doesnt have a focus or a spell component either. If you don't care about selling opponents gear, and that should not be used as a balance reason either way, then the only reason to not use it is that you are worried about them having an artifact which will then have a 17% chance of being effected and then get a saving through to avoid the effect and then, if it works, you get a saving through to avoid the bad things happening to you.</p><p></p><p>What other spells even come close to being able to change the effective challenge rating of a party by such a large amount so easily?</p></blockquote><p></p>
[QUOTE="Slaved, post: 3190370, member: 43358"] Sure they do, all of the time. At its most basic spells get more powerful the higher up you go in levels. Sometimes they do not follow it well, but if you look at other spells of the same level and the spells of the level before you can judge about what it should be doing. Disjunction is way over the top. The only spells I can think of offhand which are in the same ballpark are Gate and Shapechange, which are both overpowered as written as well. But you are almost literally comparing apples to oranges. Those spells have completely different effects and different costs. One is a change of state with massive penalties and the other is a change of a variable number which only matters when it hits certain thresholds. We have the progression for healing there. It gets stronger each level and at some point it jumps up to being weaker for healing individually but heals multiple people. We also know about the time that being able to undo a certain status effect happens. 4th level is reincarnation and at 5th level we have raise dead, albeit for two seperate classes. Hp recovery vs status change. They just aren't directly comparable here because you are switching effects and saying one is greater than the other. 4d8+9 could heal someone from -9 (the literal deaths door) up to full hp with a single touch and standard action for the lowly cost of a 4th level slot vs raise dead which takes a minute, 5k gp worth of diamond, a 5th level slot, and either a level or 2 constitution points from the subject. Very different costs, very different effects, completely different parts of the healing spectrum. The poor guy that just got raised likely wants someone to cast a hit point healing spell on him now as well. I listed my reasoning about why each was bad and how to fix them along with a reasoning about a progression that is more in line with other progressions. If you feel that the reasonings are imperfect that is fine, but there are progressions there and there are other effects to compare with about how to get them. Along with the costs associated with each. For a single 9th level spell we would expect very impressive effects, but those effects should be balanced on what it costs. Being able to take out any number of items, spells already cast, and artifacts is simply much too much for a 9th level slot that is merely a standard action with no extraneous costs such as exp. It doesnt have a focus or a spell component either. If you don't care about selling opponents gear, and that should not be used as a balance reason either way, then the only reason to not use it is that you are worried about them having an artifact which will then have a 17% chance of being effected and then get a saving through to avoid the effect and then, if it works, you get a saving through to avoid the bad things happening to you. What other spells even come close to being able to change the effective challenge rating of a party by such a large amount so easily? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why the fear and hatred of Disjunction?
Top