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Why the fear and hatred of Disjunction?
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<blockquote data-quote="Cheiromancer" data-source="post: 3190420" data-attributes="member: 141"><p>I totally agree with Slaved's analysis; <em>mordenkainen's disjunction</em> represents a big jump in power; clearly it is an epic spell somehow reassigned to 9th level. But it has lots of flavor, and I'd hate to replace it with just a <em>superior dispel magic</em>.</p><p></p><p>Two things that might help improve <em>mage's disjunction</em> are the following:</p><ul> <li data-xf-list-type="ul">Grant armor, shields and weapons a bonus to their save equal to their enhancement bonus (including special abilities). The <em>+5 axiomatic longsword of speed</em> thus gets +10. The barbarian wielding it might still fail the save, but in that case;</li> <li data-xf-list-type="ul">Grant the item a secondary save 24 hours later. The item uses its own Will save vs DC 20. If it makes the save, it was only suppressed, not destroyed.</li> </ul><p>The first suggestion will tilt the field back toward the fighter types. I think it is especially important that weapons survive; without magical enhancements to overcome DR, a lot of creatures just can't be hit. (Well, you could use power attack. But if you have lost your weapon bonus and strength buffing items, you won't be able to hit the monster if you do that).</p><p></p><p>And while a fighter type who rolls poorly may lose a lot of items, there is a good chance that they will come back the next day. Items all have good saves (2 + CL/2) so a decent item should have a good chance of recovering. For instance, going by the price of a <em>sunblade</em> it is about a +5 equivalent. CL 10, so the base save is 7. Beating a 20 with a +12 bonus is fairly good odds. Better than losing it outright, anyway.</p><p></p><p>However, the DC 20 secondary save is high enough that a lot of loot would be in danger of being lost. Especially non-martial items that would be attractive to spellcasters. A <em>periapt of wisdom +6</em> is only CL 8, so it has a +6 bonus vs DC 20. I think that PCs and NPCs would be hesitant to use the spell except in extreme circumstances. And that is for the good.</p><p></p><p>As for recalculating character sheets, people should know what their character is like with no spells cast on them. Changes from suppressed items shouldn't take that long to calculate.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3190420, member: 141"] I totally agree with Slaved's analysis; [i]mordenkainen's disjunction[/i] represents a big jump in power; clearly it is an epic spell somehow reassigned to 9th level. But it has lots of flavor, and I'd hate to replace it with just a [i]superior dispel magic[/i]. Two things that might help improve [i]mage's disjunction[/i] are the following: [list][*]Grant armor, shields and weapons a bonus to their save equal to their enhancement bonus (including special abilities). The [i]+5 axiomatic longsword of speed[/i] thus gets +10. The barbarian wielding it might still fail the save, but in that case; [*]Grant the item a secondary save 24 hours later. The item uses its own Will save vs DC 20. If it makes the save, it was only suppressed, not destroyed.[/list] The first suggestion will tilt the field back toward the fighter types. I think it is especially important that weapons survive; without magical enhancements to overcome DR, a lot of creatures just can't be hit. (Well, you could use power attack. But if you have lost your weapon bonus and strength buffing items, you won't be able to hit the monster if you do that). And while a fighter type who rolls poorly may lose a lot of items, there is a good chance that they will come back the next day. Items all have good saves (2 + CL/2) so a decent item should have a good chance of recovering. For instance, going by the price of a [i]sunblade[/i] it is about a +5 equivalent. CL 10, so the base save is 7. Beating a 20 with a +12 bonus is fairly good odds. Better than losing it outright, anyway. However, the DC 20 secondary save is high enough that a lot of loot would be in danger of being lost. Especially non-martial items that would be attractive to spellcasters. A [i]periapt of wisdom +6[/i] is only CL 8, so it has a +6 bonus vs DC 20. I think that PCs and NPCs would be hesitant to use the spell except in extreme circumstances. And that is for the good. As for recalculating character sheets, people should know what their character is like with no spells cast on them. Changes from suppressed items shouldn't take that long to calculate. [/QUOTE]
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Why the fear and hatred of Disjunction?
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