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*Pathfinder & Starfinder
Why the fear and hatred of Disjunction?
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<blockquote data-quote="Slaved" data-source="post: 3190432" data-attributes="member: 43358"><p>Give a few examples please. I can see versitile, and said so earlier as it is definately better for other things, but more effective at what it does?</p><p></p><p>Spend 5k exp to get a +1 bonus to a stat or possibly ruin all of the enemies stat boosters all at once with no exp cost. Spend 5k exp to duplicate a lower level spell is likely only worth it in emergency situations. Spend 5k exp to get 25k gp worth of nonmagical stuff? That doesnt seem terribly effective generally. Create a magical item by spending 5k exp + 2*exp it would take to create the item is great for emergencies as well, but more effective?</p><p></p><p>Much more versitile, for that there can be no arguement, but disjunction is the king supreme of immediate destruction for a small relative cost.</p><p></p><p></p><p></p><p>Well, lets see. A high level character is likely to have well over 20 magical items. If they have a 5% chance of failure for the save then they are losing at least one item on average. If that item happens to be something that they were really counting on, such as a fighter types primary weapon or armor, they they could be in major trouble. </p><p></p><p>In a party of 4 characters we are likely looking at atleast four items being destroyed. This could easily be several hundred thousand gp worth of items right away. Ouch! Wish costs the caster 5k exp in order to get its effects, disjunction could cost the opposition hundreds of thousands of gp and a huge amount of exp.</p><p></p><p>Plus there doesnt look to be any way to resist having all of your active spells disjoined. This basically neuters an entire type of build all at once without a chance for a save or being able to stop it.</p><p></p><p></p><p>All of these effects put together simply break part of the game in my opinion. Spells automatically dispelled for everyone in the opposing party is very bad. Chance of destroying a large amount of gear easily and thereby negating entire characters is very bad. Chance of destroying artifacts outside of the other rules for them is somewhat upsetting and outside of the normal flavor of the game, mortal magic and all that.</p><p></p><p>I just dont like it. I don't see any reason for it to be the way that it is. If it had a real cost associated with it maybe. Such as the caster loses exp for each item destroyed and for each spell dispelled, then at least it would be a tough call whether to do it or not.</p></blockquote><p></p>
[QUOTE="Slaved, post: 3190432, member: 43358"] Give a few examples please. I can see versitile, and said so earlier as it is definately better for other things, but more effective at what it does? Spend 5k exp to get a +1 bonus to a stat or possibly ruin all of the enemies stat boosters all at once with no exp cost. Spend 5k exp to duplicate a lower level spell is likely only worth it in emergency situations. Spend 5k exp to get 25k gp worth of nonmagical stuff? That doesnt seem terribly effective generally. Create a magical item by spending 5k exp + 2*exp it would take to create the item is great for emergencies as well, but more effective? Much more versitile, for that there can be no arguement, but disjunction is the king supreme of immediate destruction for a small relative cost. Well, lets see. A high level character is likely to have well over 20 magical items. If they have a 5% chance of failure for the save then they are losing at least one item on average. If that item happens to be something that they were really counting on, such as a fighter types primary weapon or armor, they they could be in major trouble. In a party of 4 characters we are likely looking at atleast four items being destroyed. This could easily be several hundred thousand gp worth of items right away. Ouch! Wish costs the caster 5k exp in order to get its effects, disjunction could cost the opposition hundreds of thousands of gp and a huge amount of exp. Plus there doesnt look to be any way to resist having all of your active spells disjoined. This basically neuters an entire type of build all at once without a chance for a save or being able to stop it. All of these effects put together simply break part of the game in my opinion. Spells automatically dispelled for everyone in the opposing party is very bad. Chance of destroying a large amount of gear easily and thereby negating entire characters is very bad. Chance of destroying artifacts outside of the other rules for them is somewhat upsetting and outside of the normal flavor of the game, mortal magic and all that. I just dont like it. I don't see any reason for it to be the way that it is. If it had a real cost associated with it maybe. Such as the caster loses exp for each item destroyed and for each spell dispelled, then at least it would be a tough call whether to do it or not. [/QUOTE]
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Why the fear and hatred of Disjunction?
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