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General Tabletop Discussion
*Pathfinder & Starfinder
Why the fear and hatred of Disjunction?
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<blockquote data-quote="KarinsDad" data-source="post: 3191245" data-attributes="member: 2011"><p>Do you know how robotic that sounds?</p><p></p><p>This is a game. Games are meant to be fun.</p><p></p><p>If the DM is going to throw MD at the players, some if not most players enjoy rolling their own save dice. If that slows up the game for the DM, then the DM should not be stupid enough to throw MD at the players in the first place.</p><p></p><p></p><p>This is like a game where the DM once killed my PC because I was roleplaying in character and attacked a guard of a mercenary unit. It was not only totally in character, but practically forced due to the background of my PC and the scenario the DM threw at us. So, the DM stated that a bunch of mercenaries came out of the barracks, local shops and taverns, etc. and the PCs who ran away got away, the PC who stood with me got knocked unconcious, and my PC was killed. No dice rolls. No combat (and my PC had a few ways in which to magically flee if combat became too overwhelming). When asked why he did not play the combat out considering it involved a PC death, the DM stated that it was "not worth his time". So, I said the game was not worth my time and walked out the door.</p><p></p><p></p><p>This is similar to pre-rolling saves for the players. Such a game is not fun and not worth my time. If the DM is going to use MD, he should be prepared for the game slow up. A DM should never be rolling a saving throw for a player. It is not his perogative, at least not in the type of game I enjoy.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3191245, member: 2011"] Do you know how robotic that sounds? This is a game. Games are meant to be fun. If the DM is going to throw MD at the players, some if not most players enjoy rolling their own save dice. If that slows up the game for the DM, then the DM should not be stupid enough to throw MD at the players in the first place. This is like a game where the DM once killed my PC because I was roleplaying in character and attacked a guard of a mercenary unit. It was not only totally in character, but practically forced due to the background of my PC and the scenario the DM threw at us. So, the DM stated that a bunch of mercenaries came out of the barracks, local shops and taverns, etc. and the PCs who ran away got away, the PC who stood with me got knocked unconcious, and my PC was killed. No dice rolls. No combat (and my PC had a few ways in which to magically flee if combat became too overwhelming). When asked why he did not play the combat out considering it involved a PC death, the DM stated that it was "not worth his time". So, I said the game was not worth my time and walked out the door. This is similar to pre-rolling saves for the players. Such a game is not fun and not worth my time. If the DM is going to use MD, he should be prepared for the game slow up. A DM should never be rolling a saving throw for a player. It is not his perogative, at least not in the type of game I enjoy. [/QUOTE]
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Why the fear and hatred of Disjunction?
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