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General Tabletop Discussion
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Why the fear and hatred of Disjunction?
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<blockquote data-quote="KarinsDad" data-source="post: 3191372" data-attributes="member: 2011"><p>"make sure the players are still able to have fun"?</p><p></p><p>Totally unlikely in any seriously rational and consistent game. Possible in a "anything can happen, no matter how bizarre wide open" type game.</p><p></p><p>It will be difficult if not impossible for any recovery from such a spell to not seem totally contrived to the players. Deux Es Machina for items. Since Fighters will tend to lose more items than Clerics, either the DM has to force the Fighters to get back up to par, or the players have to force this. The DM minimally has to allow the players to find enough treasure to come close to equating to the loss.</p><p></p><p>Good DMs do not spoon feed situations and this requires a spoon feed to recover from it (especially if the dice rolls are both fair and just happen to be bad rolls on average, a good DM does not control the dice). If not, then there is no recovery from it and players of some specific classes get screwed.</p><p></p><p>Either way, it is a lose lose situation and I seriously doubt most if any DMs (again, for a campaign that is serious and consistent, not one that is wacky) can handle this in a satisfactory manner.</p><p></p><p></p><p>Again, the concept that "anything can be fun" is lame since many situations are not fun. Item recovery fudging (or lack of recovery) is not fun. IMO. I'm sure that you will now respond that it is fun for other people. Yeah, whatever. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3191372, member: 2011"] "make sure the players are still able to have fun"? Totally unlikely in any seriously rational and consistent game. Possible in a "anything can happen, no matter how bizarre wide open" type game. It will be difficult if not impossible for any recovery from such a spell to not seem totally contrived to the players. Deux Es Machina for items. Since Fighters will tend to lose more items than Clerics, either the DM has to force the Fighters to get back up to par, or the players have to force this. The DM minimally has to allow the players to find enough treasure to come close to equating to the loss. Good DMs do not spoon feed situations and this requires a spoon feed to recover from it (especially if the dice rolls are both fair and just happen to be bad rolls on average, a good DM does not control the dice). If not, then there is no recovery from it and players of some specific classes get screwed. Either way, it is a lose lose situation and I seriously doubt most if any DMs (again, for a campaign that is serious and consistent, not one that is wacky) can handle this in a satisfactory manner. Again, the concept that "anything can be fun" is lame since many situations are not fun. Item recovery fudging (or lack of recovery) is not fun. IMO. I'm sure that you will now respond that it is fun for other people. Yeah, whatever. :confused: [/QUOTE]
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Why the fear and hatred of Disjunction?
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