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General Tabletop Discussion
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Why the fear and hatred of Disjunction?
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<blockquote data-quote="KarinsDad" data-source="post: 3195613" data-attributes="member: 2011"><p>So, your group metagames every time that the PCs all have the exact same interests just because it is a game? One for all and all for one every time?</p><p></p><p>There are no greedy PCs or PCs who grab as much loot as possible for their temple or other organizations? No PCs blackmailed by the NPCs where the other players know nothing about it? No PCs acquiring as much XP as possible? Never any major conflict between PCs (where the players are laughing, but the PCs are arguing)?</p><p></p><p>Sounds communistic. More like a love in than a living breathing game where PCs are unique individuals with their own personal goals (one of which could be adventuring with others in order to gain power or prestige). The group is always more important than the individual. Strange. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p>The players in my groups are friends as well, but that does not mean that the PCs are always comrades to the death and beyond. Roleplaying occasional conflicts between PCs is part of the fun. After all, it's a game.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3195613, member: 2011"] So, your group metagames every time that the PCs all have the exact same interests just because it is a game? One for all and all for one every time? There are no greedy PCs or PCs who grab as much loot as possible for their temple or other organizations? No PCs blackmailed by the NPCs where the other players know nothing about it? No PCs acquiring as much XP as possible? Never any major conflict between PCs (where the players are laughing, but the PCs are arguing)? Sounds communistic. More like a love in than a living breathing game where PCs are unique individuals with their own personal goals (one of which could be adventuring with others in order to gain power or prestige). The group is always more important than the individual. Strange. :lol: The players in my groups are friends as well, but that does not mean that the PCs are always comrades to the death and beyond. Roleplaying occasional conflicts between PCs is part of the fun. After all, it's a game. [/QUOTE]
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Why the fear and hatred of Disjunction?
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