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Why the fear and hatred of Disjunction?
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<blockquote data-quote="Montague68" data-source="post: 3196180" data-attributes="member: 41717"><p>Been away on vacation, else I'd have replied sooner <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And the crux of your argument is that equipment <em>should be</em> just equipment. In that case, sure. My +5 sword can be replaced no problem.</p><p></p><p>However, if you as DM introduce Lightbringer, the Legendary Holy Sword that the Demigod Holyguy used to destroy the foul Demon Lord Bigbadevilguy, create an intricate plot and massive adventure where at the end the victorious paladin holds aloft the mighty sword, don't you think even the most story oriented paladin might be a "teensy" bit annoyed when the next game a Lich rips off a Disjunction and bye-bye Holy Avenger?</p><p></p><p>But then again, if you can simply just trot down a side dungeon and Holy Avengers or Staves of Power/Magi or other such items fall from the sky like manna then no, the players aren't likely to be too annoyed. Myself, I put a lot of story background into major items and require major efforts to acquire them, and my players rightfully take pride in their major items. Having them destroyed willy-nilly with this spell and ascribing it to "thems the breaks when ya mess with archmages" is absurd in that context.</p><p></p><p>Perhaps it isn't that players are unable to take bad things happening, as it is that certain DM's instill stronger feelings in the items they give out by using background and weaving them into the campaign world instead of blithely reading over the DMG and say "alright you find a set of Full Plate +4 and a Rod of Resurrection, and 30,000 gp."</p></blockquote><p></p>
[QUOTE="Montague68, post: 3196180, member: 41717"] Been away on vacation, else I'd have replied sooner ;) And the crux of your argument is that equipment [I]should be[/I] just equipment. In that case, sure. My +5 sword can be replaced no problem. However, if you as DM introduce Lightbringer, the Legendary Holy Sword that the Demigod Holyguy used to destroy the foul Demon Lord Bigbadevilguy, create an intricate plot and massive adventure where at the end the victorious paladin holds aloft the mighty sword, don't you think even the most story oriented paladin might be a "teensy" bit annoyed when the next game a Lich rips off a Disjunction and bye-bye Holy Avenger? But then again, if you can simply just trot down a side dungeon and Holy Avengers or Staves of Power/Magi or other such items fall from the sky like manna then no, the players aren't likely to be too annoyed. Myself, I put a lot of story background into major items and require major efforts to acquire them, and my players rightfully take pride in their major items. Having them destroyed willy-nilly with this spell and ascribing it to "thems the breaks when ya mess with archmages" is absurd in that context. Perhaps it isn't that players are unable to take bad things happening, as it is that certain DM's instill stronger feelings in the items they give out by using background and weaving them into the campaign world instead of blithely reading over the DMG and say "alright you find a set of Full Plate +4 and a Rod of Resurrection, and 30,000 gp." [/QUOTE]
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Why the fear and hatred of Disjunction?
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