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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why the fear and hatred of Disjunction?
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<blockquote data-quote="Giltonio_Santos" data-source="post: 3196248" data-attributes="member: 36874"><p>As lots of people pointed earlier, it's up to you to use it or not. I'd not use it on the holy avenger described above without a good reason (giving the paladin an opportunity to go into an epic quest to recover it would be a nice way to do it, though).</p><p></p><p>The problem here is that people who hate MD seem not to be able to accept the fact that some do like it how it's written, and it's easier to ignore something than rebuilding (especially if you already don't like the idea of items being destroyed in first place). I've been ignoring all spells of resurrection for 90% of my campaigns since I started DMing, and you won't see me ranting about the fact that they're in the PH, I understand that they serve various games very well. In my games though, being 500.000gp poorer should be a huge relief if death was the other probable fate.</p><p></p><p>D&D is not mathematics; it calculates things to make for a better gaming experience, but it's a storytelling/roleplaying game after all, and players should take that into account. I trust my DMs to make the game fun even if I'm playing a 20th level fighter with nothing but masterwork items, and I'd go as far as saying that I could still have fun playing the poor archmage who accidentally destroyed an artifact with disjunction... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In the end, though, is all about playing style, and I'm sure the fact that Disjunction is at the core rules is not preventing you, Karinsdad, or any of the other guys on the thread from having fun with D&D, or you all would have already quit it.</p><p></p><p>Cheers,</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 3196248, member: 36874"] As lots of people pointed earlier, it's up to you to use it or not. I'd not use it on the holy avenger described above without a good reason (giving the paladin an opportunity to go into an epic quest to recover it would be a nice way to do it, though). The problem here is that people who hate MD seem not to be able to accept the fact that some do like it how it's written, and it's easier to ignore something than rebuilding (especially if you already don't like the idea of items being destroyed in first place). I've been ignoring all spells of resurrection for 90% of my campaigns since I started DMing, and you won't see me ranting about the fact that they're in the PH, I understand that they serve various games very well. In my games though, being 500.000gp poorer should be a huge relief if death was the other probable fate. D&D is not mathematics; it calculates things to make for a better gaming experience, but it's a storytelling/roleplaying game after all, and players should take that into account. I trust my DMs to make the game fun even if I'm playing a 20th level fighter with nothing but masterwork items, and I'd go as far as saying that I could still have fun playing the poor archmage who accidentally destroyed an artifact with disjunction... :) In the end, though, is all about playing style, and I'm sure the fact that Disjunction is at the core rules is not preventing you, Karinsdad, or any of the other guys on the thread from having fun with D&D, or you all would have already quit it. Cheers, [/QUOTE]
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Why the fear and hatred of Disjunction?
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