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General Tabletop Discussion
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Why the fear and hatred of Disjunction?
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<blockquote data-quote="Artoomis" data-source="post: 3199804" data-attributes="member: 111"><p>TEMPORARY crippling ability (except for the caster). Losing equipment is temporary. It may not be easy to replace, it may not even be replacable with an identical item, but, in teh end, it is really just equipment that can be replaced.</p><p></p><p></p><p></p><p></p><p>Ever hear the expression: "Sometimes the dragon wins?" The game is less fun if some great peril is not faced, and sometimes the PCs lose. They may even lose and not save the world. So be it. Not everything should be pre-ordained to a PC victory. TPKs happen.</p><p></p><p></p><p></p><p></p><p>This one is NOT broken</p><p></p><p>It's fine to not use it in your campaign, or to replace it with a toned-down version that gets used more often. These are certainly valid DM choices. In fact, with an atypical campaign that has very, very few artifacts, even minor ones, the risk factor for casting MD goes way down and the spell becomes a bit too strong due to lack of a presumed balancing factor.</p><p></p><p>The PHB is based upon a world where minor artifacts are fairly common for characters who can cast 9th-level spells (. If your world is not like that, you should adjust MD accordingly.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Artoomis, post: 3199804, member: 111"] TEMPORARY crippling ability (except for the caster). Losing equipment is temporary. It may not be easy to replace, it may not even be replacable with an identical item, but, in teh end, it is really just equipment that can be replaced. Ever hear the expression: "Sometimes the dragon wins?" The game is less fun if some great peril is not faced, and sometimes the PCs lose. They may even lose and not save the world. So be it. Not everything should be pre-ordained to a PC victory. TPKs happen. This one is NOT broken It's fine to not use it in your campaign, or to replace it with a toned-down version that gets used more often. These are certainly valid DM choices. In fact, with an atypical campaign that has very, very few artifacts, even minor ones, the risk factor for casting MD goes way down and the spell becomes a bit too strong due to lack of a presumed balancing factor. The PHB is based upon a world where minor artifacts are fairly common for characters who can cast 9th-level spells (. If your world is not like that, you should adjust MD accordingly. [/QUOTE] [/QUOTE]
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Why the fear and hatred of Disjunction?
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