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General Tabletop Discussion
*Pathfinder & Starfinder
Why the fear and hatred of Disjunction?
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<blockquote data-quote="Artoomis" data-source="post: 3200165" data-attributes="member: 111"><p>Irrelevant.</p><p></p><p>9th level spells are supposed to be the most powerful in the game, short of Epic spells. Wish and Miracle (especially Miracle), for example, are almost completely open-ended as to what might be accomplished.</p><p></p><p>Spells with very specific numerical effects have rules to them as to what level they should be, but other than that it really is a more of a seat-of-the-pants analysis where, for example, 6th level spells are more powerful than 5th level spells but less than 7th level spells.</p><p></p><p>I find spells with no saving throws to be far more worrisome than MD. MD has its own balancing factors built within it that seem okay by me, but can be a problem in campaigns that vary from what the PHB assumes is typical.</p><p></p><p><strong><em>Sheesh - it's a 9th level spell. It is SUPPOSED to be powerful and scary.</em></strong></p><p></p><p>If a player/PC is worried about it, simply do everything you can to increase your Will saves, including becoming exempt from the automatic failure on a "natural one" for saving throws. I know there is a way to do that from some supplemental material, but I don't remember what it is - feat, prestige class... something. There you have it - virtual immunity from MD. </p><p></p><p>In ordinary play, I find Fortitude "save or die" effects far scarier than MD!!</p></blockquote><p></p>
[QUOTE="Artoomis, post: 3200165, member: 111"] Irrelevant. 9th level spells are supposed to be the most powerful in the game, short of Epic spells. Wish and Miracle (especially Miracle), for example, are almost completely open-ended as to what might be accomplished. Spells with very specific numerical effects have rules to them as to what level they should be, but other than that it really is a more of a seat-of-the-pants analysis where, for example, 6th level spells are more powerful than 5th level spells but less than 7th level spells. I find spells with no saving throws to be far more worrisome than MD. MD has its own balancing factors built within it that seem okay by me, but can be a problem in campaigns that vary from what the PHB assumes is typical. [b][i]Sheesh - it's a 9th level spell. It is SUPPOSED to be powerful and scary.[/i][/b][i][/i] If a player/PC is worried about it, simply do everything you can to increase your Will saves, including becoming exempt from the automatic failure on a "natural one" for saving throws. I know there is a way to do that from some supplemental material, but I don't remember what it is - feat, prestige class... something. There you have it - virtual immunity from MD. In ordinary play, I find Fortitude "save or die" effects far scarier than MD!! [/QUOTE]
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Why the fear and hatred of Disjunction?
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