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General Tabletop Discussion
*Pathfinder & Starfinder
Why the fear and hatred of Disjunction?
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<blockquote data-quote="KarinsDad" data-source="post: 3201537" data-attributes="member: 2011"><p>Yeah, but that was math for a non-typical campaign (it was also very incorrect, the caster level was 15 instead of 17, the save chance was too low and it assumed that the caster would not put up protection from his own spell).</p><p></p><p>It also assumed that PCs had 4 artifacts at <=15th level and it assumed that all of the PCs with artifacts got caught in the area effect of an MD.</p><p></p><p>This might happen is some small percentage of Monty Haul games, but I really seriously doubt it is anywhere near the norm. Even the artifact king adventure Return to the Temple of Elemental Evil which has 7 minor artifacts and 2 major artifacts in it ends up with many of them not being found (many are well hidden), or not being kept (4 are evil, 1 has 2 charges remaining), or destroyed/lost in the process.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3201537, member: 2011"] Yeah, but that was math for a non-typical campaign (it was also very incorrect, the caster level was 15 instead of 17, the save chance was too low and it assumed that the caster would not put up protection from his own spell). It also assumed that PCs had 4 artifacts at <=15th level and it assumed that all of the PCs with artifacts got caught in the area effect of an MD. This might happen is some small percentage of Monty Haul games, but I really seriously doubt it is anywhere near the norm. Even the artifact king adventure Return to the Temple of Elemental Evil which has 7 minor artifacts and 2 major artifacts in it ends up with many of them not being found (many are well hidden), or not being kept (4 are evil, 1 has 2 charges remaining), or destroyed/lost in the process. [/QUOTE]
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Why the fear and hatred of Disjunction?
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