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Why the fear and hatred of Disjunction?
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<blockquote data-quote="Elemental" data-source="post: 3202168" data-attributes="member: 7931"><p>I agree completely.</p><p></p><p>But if a creature was released with an "I Win" ability (instantly kill all PC's, unlimited range, no LoS needed, no save, no SR), then I'd houserule it. Throwing that at the PC's wouldn't be a 'challenge', it'd just be mean.</p><p></p><p>That's an exaggeration, but MDJ is pretty much in the same category unless the whole campaign is designed around it.</p><p></p><p></p><p></p><p>As explained above, the Will save for an artifact is not hard to make, and if you have a reroll-granting ability, it sinks further. Also, there are too many ways around it:</p><p></p><p>1: The caster will be exalted in the eyes of his god if he defeats these heroes and has been assured (maybe falsely, but he believes it) that he will have his power restored if it happens to go awry.</p><p></p><p>2: The wizard is actually a Dominated pawn of or fanatically loyal to the main bad guy. He would give his life for him, and the loss of his powers is a price he will pay to protect his master.</p><p></p><p>3: The caster is an egomaniac or is a brave / foolhardy enough character to take the tiny risk.</p><p></p><p>4: He finds out about artifacts the PC's have through divination spells and attempts to remove them beforehand.</p><p></p><p>5: The caster hates the PC's so much, they're willing to lose anything to destroy them.</p><p></p><p>Maybe they're not likely, but they're possible. Fufill any one of them and the RP restriction no longer applies and as you described, MDJ shoots back up to overpowered.</p></blockquote><p></p>
[QUOTE="Elemental, post: 3202168, member: 7931"] I agree completely. But if a creature was released with an "I Win" ability (instantly kill all PC's, unlimited range, no LoS needed, no save, no SR), then I'd houserule it. Throwing that at the PC's wouldn't be a 'challenge', it'd just be mean. That's an exaggeration, but MDJ is pretty much in the same category unless the whole campaign is designed around it. As explained above, the Will save for an artifact is not hard to make, and if you have a reroll-granting ability, it sinks further. Also, there are too many ways around it: 1: The caster will be exalted in the eyes of his god if he defeats these heroes and has been assured (maybe falsely, but he believes it) that he will have his power restored if it happens to go awry. 2: The wizard is actually a Dominated pawn of or fanatically loyal to the main bad guy. He would give his life for him, and the loss of his powers is a price he will pay to protect his master. 3: The caster is an egomaniac or is a brave / foolhardy enough character to take the tiny risk. 4: He finds out about artifacts the PC's have through divination spells and attempts to remove them beforehand. 5: The caster hates the PC's so much, they're willing to lose anything to destroy them. Maybe they're not likely, but they're possible. Fufill any one of them and the RP restriction no longer applies and as you described, MDJ shoots back up to overpowered. [/QUOTE]
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Why the fear and hatred of Disjunction?
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