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General Tabletop Discussion
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Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?
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<blockquote data-quote="Wiseblood" data-source="post: 7325937" data-attributes="member: 42437"><p>I can break it down like this. I want to play. I want to do heroic stuff or villainous stuff. Picking a feat or class or spell is not fun to me. I want to kill the dragon take it's treasure and make a pair of boots out of it. Now, I should be clear. I do not want rules for dragon boot making. I want to play. I want enough rules to get on with adventuring. Enough rules that I can just about recreate the fun I had last time. Some rules for things in the world that don't change much. Adventurous stuff Eg.. Falling hurts this much, fire hurts this much, swords can kill these guys in just a few hits. </p><p></p><p>The difference between classes like Fighter and Barbarian feel superfluous the same goes for Wizard and Sorcerer. Yes they play differently but you can play 2 fighters with the exact same stats differently. </p><p></p><p>It boils down to "I think this is a ribbon and it does not need a special mechanic." "This goes double if the ribbon or class or build decision stalls playtime like a loadscreen." I guess that about sums it up.</p><p></p><p>Thank you for asking.</p></blockquote><p></p>
[QUOTE="Wiseblood, post: 7325937, member: 42437"] I can break it down like this. I want to play. I want to do heroic stuff or villainous stuff. Picking a feat or class or spell is not fun to me. I want to kill the dragon take it's treasure and make a pair of boots out of it. Now, I should be clear. I do not want rules for dragon boot making. I want to play. I want enough rules to get on with adventuring. Enough rules that I can just about recreate the fun I had last time. Some rules for things in the world that don't change much. Adventurous stuff Eg.. Falling hurts this much, fire hurts this much, swords can kill these guys in just a few hits. The difference between classes like Fighter and Barbarian feel superfluous the same goes for Wizard and Sorcerer. Yes they play differently but you can play 2 fighters with the exact same stats differently. It boils down to "I think this is a ribbon and it does not need a special mechanic." "This goes double if the ribbon or class or build decision stalls playtime like a loadscreen." I guess that about sums it up. Thank you for asking. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?
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