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Community
General Tabletop Discussion
*Dungeons & Dragons
Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?
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<blockquote data-quote="ThingsForThinkers" data-source="post: 7326014" data-attributes="member: 6934108"><p>I think a lot of the issue comes from D&D being both a system and a setting. People who want a system want it simple and flexible: 3-4 base character types and rules for how to extend them. A lot of experienced RPG players and particularly referees are looking for a way to make the rules match their preconceived character ideas or settings. On the other hand, D&D needs to come with some flavor baked in in order to be commercially viable. All the awesome new people discovering the hobby need to be able to pick up the starter set and have a fun time doing something cool, like raging through a pack of goblins or fighting with the might of a god on your side. So we get a certain set of customizations built into the system. </p><p></p><p>I think one thing WOTC could do in 6e, or even now would be to come out with a pared down base system and guidelines. The mechanics are all there - you can see with each class that characters get bonus abilities at pre-determined levels. They have a pretty flexible base system that they've already padded in, and if they wanted to they could publish the codified underlying parameters for how to create a balanced set of abilities.</p></blockquote><p></p>
[QUOTE="ThingsForThinkers, post: 7326014, member: 6934108"] I think a lot of the issue comes from D&D being both a system and a setting. People who want a system want it simple and flexible: 3-4 base character types and rules for how to extend them. A lot of experienced RPG players and particularly referees are looking for a way to make the rules match their preconceived character ideas or settings. On the other hand, D&D needs to come with some flavor baked in in order to be commercially viable. All the awesome new people discovering the hobby need to be able to pick up the starter set and have a fun time doing something cool, like raging through a pack of goblins or fighting with the might of a god on your side. So we get a certain set of customizations built into the system. I think one thing WOTC could do in 6e, or even now would be to come out with a pared down base system and guidelines. The mechanics are all there - you can see with each class that characters get bonus abilities at pre-determined levels. They have a pretty flexible base system that they've already padded in, and if they wanted to they could publish the codified underlying parameters for how to create a balanced set of abilities. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?
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