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General Tabletop Discussion
*Dungeons & Dragons
Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?
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<blockquote data-quote="Aldarc" data-source="post: 7326295" data-attributes="member: 5142"><p>You could conceivably reduce the Triad further to Mundane/Magic. However, I suspect that the Triad has persevered because "3" is a nice number. Also, each class generally leans on different aspects of the game itself: mage on the magic system; warrior on the weapons, armor, and combat pillar; rogue on the skills (e.g., social, exploration, etc.). There are likely other reasons, but in a bit of a rush to type before work. </p><p></p><p>I agree to an extent. Analysis-paralysis can be immense, but the same is true for heavily-class based systems with an enormous breadth of options: e.g., Pathfinder. I have also played in class-less systems where people had little to no problem with analysis-paralysis: e.g., 7th Sea, Fate, etc. I think that the important thing is that the player remains focused on a basic character concept rather than become distracted by all the mechanical dials, knobs, and shiny objects that are at their disposal.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7326295, member: 5142"] You could conceivably reduce the Triad further to Mundane/Magic. However, I suspect that the Triad has persevered because "3" is a nice number. Also, each class generally leans on different aspects of the game itself: mage on the magic system; warrior on the weapons, armor, and combat pillar; rogue on the skills (e.g., social, exploration, etc.). There are likely other reasons, but in a bit of a rush to type before work. I agree to an extent. Analysis-paralysis can be immense, but the same is true for heavily-class based systems with an enormous breadth of options: e.g., Pathfinder. I have also played in class-less systems where people had little to no problem with analysis-paralysis: e.g., 7th Sea, Fate, etc. I think that the important thing is that the player remains focused on a basic character concept rather than become distracted by all the mechanical dials, knobs, and shiny objects that are at their disposal. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?
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