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General Tabletop Discussion
*Dungeons & Dragons
Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?
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<blockquote data-quote="Charlaquin" data-source="post: 7326608" data-attributes="member: 6779196"><p>That’s terrible advice. If game designers followed this heuristic, there would be no feats and no subclasses. Literally everything can be padded out into a full class. But a good game designer understands that options that don’t add anything meaningful to the game are bad for the game. A good game designer has clear design rationale, and writes options to satisfy that design rationale in the most efficient way possible. A good game designer <a href="http://theangrygm.com/why-are-you-doing-this/" target="_blank">constantly fights with Tyler Durden</a> and doesn’t put a new element in the game unless he wins.</p><p></p><p></p><p>What is the design rationale for this class? What does it add to the game? If the only answer is “it lets someone play a character built around fighting with guns,” then it’s not worth a full class writeup, because you can do that in a simpler way. 80% of what’s going into making “guy who’s Defining Thing is using guns” is worthless filler.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7326608, member: 6779196"] That’s terrible advice. If game designers followed this heuristic, there would be no feats and no subclasses. Literally everything can be padded out into a full class. But a good game designer understands that options that don’t add anything meaningful to the game are bad for the game. A good game designer has clear design rationale, and writes options to satisfy that design rationale in the most efficient way possible. A good game designer [url=http://theangrygm.com/why-are-you-doing-this/]constantly fights with Tyler Durden[/url] and doesn’t put a new element in the game unless he wins. What is the design rationale for this class? What does it add to the game? If the only answer is “it lets someone play a character built around fighting with guns,” then it’s not worth a full class writeup, because you can do that in a simpler way. 80% of what’s going into making “guy who’s Defining Thing is using guns” is worthless filler. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?
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