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Community
General Tabletop Discussion
*Dungeons & Dragons
Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?
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<blockquote data-quote="cbwjm" data-source="post: 7328030" data-attributes="member: 6788732"><p>I'm not sure I would agree with all of your points here, but I do think it makes a good point that players look at stats and come away with completely different ideas. For instance I tend to think that a sorcerer, caster stat charisma, will tend to be a very outgoing individual filled with confidence rather than a timid, shy, or introverted character. However, I don't think that they are locked into that as their personality and I can disconnect that general idea of stats if a sorcerer wanted to be that shy introvert instead of a party face character.</p><p></p><p>I also don't think that a wizard needs to have a background that accounts for literacy or that can cover the cost of magical training, I think that is rather limiting. I can imagine a character that is illiterate and their spellbook is a bunch of knotted strings that provide memory cues to prepare a spell or it could be a primitive wizard with a spellbook of bone tablets that has an picture on each tablet for each of their spells. Not to mention that in Xanathar's we have the story of a street urchin who stole a spellbook and managed to pick up wizardry. </p><p></p><p>Also, I don't think I've ever played a wizard who was a cold calculating "Spock", in fact, they've probably been more like my idea of a sorcerer with an outgoing personality. Knowledgeable but likeable rogues using magic to solve problems. </p><p></p><p>As an aside, I'd also be happy to play a wizard like a sorcerer. No spellbook, just running off what spells I have prepared while mixing them up as I level.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7328030, member: 6788732"] I'm not sure I would agree with all of your points here, but I do think it makes a good point that players look at stats and come away with completely different ideas. For instance I tend to think that a sorcerer, caster stat charisma, will tend to be a very outgoing individual filled with confidence rather than a timid, shy, or introverted character. However, I don't think that they are locked into that as their personality and I can disconnect that general idea of stats if a sorcerer wanted to be that shy introvert instead of a party face character. I also don't think that a wizard needs to have a background that accounts for literacy or that can cover the cost of magical training, I think that is rather limiting. I can imagine a character that is illiterate and their spellbook is a bunch of knotted strings that provide memory cues to prepare a spell or it could be a primitive wizard with a spellbook of bone tablets that has an picture on each tablet for each of their spells. Not to mention that in Xanathar's we have the story of a street urchin who stole a spellbook and managed to pick up wizardry. Also, I don't think I've ever played a wizard who was a cold calculating "Spock", in fact, they've probably been more like my idea of a sorcerer with an outgoing personality. Knowledgeable but likeable rogues using magic to solve problems. As an aside, I'd also be happy to play a wizard like a sorcerer. No spellbook, just running off what spells I have prepared while mixing them up as I level. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?
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