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General Tabletop Discussion
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Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?
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<blockquote data-quote="cbwjm" data-source="post: 7328245" data-attributes="member: 6788732"><p>I accidentally clicked on one of the other threads advertised in the app and that had me looking at the basic fantasy RPG website. They have a good idea with quasi-classes, additional abilities that fit a concept that can be layered on any other class. Want to be an archer, add the archer quasi-class to your rogue or fighter or even wizard if he wants to be ridiculously good at throwing darts or using a light crossbow. The addition isn't free as it adds additional experience per level to the base class but I still think it is an interesting idea, kind of like the old 2e kits but to a higher degree.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7328245, member: 6788732"] I accidentally clicked on one of the other threads advertised in the app and that had me looking at the basic fantasy RPG website. They have a good idea with quasi-classes, additional abilities that fit a concept that can be layered on any other class. Want to be an archer, add the archer quasi-class to your rogue or fighter or even wizard if he wants to be ridiculously good at throwing darts or using a light crossbow. The addition isn't free as it adds additional experience per level to the base class but I still think it is an interesting idea, kind of like the old 2e kits but to a higher degree. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?
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