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Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?
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<blockquote data-quote="Ratskinner" data-source="post: 7328250" data-attributes="member: 6688937"><p>FWIW, I like 5e. I think it plays very well and is a very good representation of what the heart of D&D is...but if it was perfect they would shut down sites like ENWorld!</p><p></p><p>My biggest itch about 5e isn't the # of classes <em>per se</em>. I can live with a game with a zillion classes or a handful....</p><p></p><p>...but only because I think there are currently too many Layers to mechanically customize your character. You Choose: Ability Scores, Background, Race(and subrace), Class (and subclass), and the Class choices keep on giving each level, when you choose class features, ASIs, spells, etc. Additionally, many of these choices provide hidden layers of sub-choice for proficiencies, weapons, companions, etc. Do we really need to have so many layers of "customization"? Especially since some design artifacts like Ability Score Dependence make some of the choices redundant. And if we must have all these layers....can't we trim the large number of choices within some of these?*</p><p></p><p>You want to have 105 classes, each with their own special abilities, but without having to constantly choose feats, proficiencies, etc., because they are baked-in...I'm in. If you'd rather have 3 classes (or even possibly two) but have something like subclasses or feats that have a lot of baked-in goodness as well, I'm in. But this zillion classes <em>and</em> a zillion customization layers is just tedious. Wrap ability scores into Class/Race/Background and I'm feeling even better.</p><p></p><p>Going along with this...I must admit I am eternally baffled by folks arguing that So-and-so needs to be a full class in order to ...what? I dunno. I can't comprehend why a Ranger or Paladin as a subclass of Fighter would be such a big "insult" to the class or its fans. (How can a class be insulted?) ::shrug::</p><p></p><p>*</p><p>13 Backgrounds</p><p>15 (sub)Races</p><p>38 (sub)Classes, not counting things like Fighting Style, Favored Enemy, and Spell Choice, etc.</p><p>Makes for 7,410 combinations, without even counting all the options that might drive it into the millions....Are there really 7,410 fantasy "archetypes" that need to be represented? How about 38?</p><p></p><p>Anyway, that's just my $.02</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7328250, member: 6688937"] FWIW, I like 5e. I think it plays very well and is a very good representation of what the heart of D&D is...but if it was perfect they would shut down sites like ENWorld! My biggest itch about 5e isn't the # of classes [I]per se[/I]. I can live with a game with a zillion classes or a handful.... ...but only because I think there are currently too many Layers to mechanically customize your character. You Choose: Ability Scores, Background, Race(and subrace), Class (and subclass), and the Class choices keep on giving each level, when you choose class features, ASIs, spells, etc. Additionally, many of these choices provide hidden layers of sub-choice for proficiencies, weapons, companions, etc. Do we really need to have so many layers of "customization"? Especially since some design artifacts like Ability Score Dependence make some of the choices redundant. And if we must have all these layers....can't we trim the large number of choices within some of these?* You want to have 105 classes, each with their own special abilities, but without having to constantly choose feats, proficiencies, etc., because they are baked-in...I'm in. If you'd rather have 3 classes (or even possibly two) but have something like subclasses or feats that have a lot of baked-in goodness as well, I'm in. But this zillion classes [I]and[/I] a zillion customization layers is just tedious. Wrap ability scores into Class/Race/Background and I'm feeling even better. Going along with this...I must admit I am eternally baffled by folks arguing that So-and-so needs to be a full class in order to ...what? I dunno. I can't comprehend why a Ranger or Paladin as a subclass of Fighter would be such a big "insult" to the class or its fans. (How can a class be insulted?) ::shrug:: * 13 Backgrounds 15 (sub)Races 38 (sub)Classes, not counting things like Fighting Style, Favored Enemy, and Spell Choice, etc. Makes for 7,410 combinations, without even counting all the options that might drive it into the millions....Are there really 7,410 fantasy "archetypes" that need to be represented? How about 38? Anyway, that's just my $.02 [/QUOTE]
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Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?
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