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General Tabletop Discussion
*Dungeons & Dragons
Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7328833" data-attributes="member: 6775031"><p>There are two ways that you can do a class system. One way is to have very broad classes that cover related concepts with significant room for variation. The other way is to have narrow classes which each cover a fairly specific concept.</p><p></p><p>The problem with D&D is that it does both. It has the fighter class, which can cover concepts like a wilderness scout with a bow or a knight in shining armor. But it also has the ranger, which is a wilderness scout with a bow; and the paladin, which is a knight in shining armor.</p><p></p><p>Three or four classes would be sufficient if they were each as broad as the fighter, but insufficient if they were as narrow as the paladin.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7328833, member: 6775031"] There are two ways that you can do a class system. One way is to have very broad classes that cover related concepts with significant room for variation. The other way is to have narrow classes which each cover a fairly specific concept. The problem with D&D is that it does both. It has the fighter class, which can cover concepts like a wilderness scout with a bow or a knight in shining armor. But it also has the ranger, which is a wilderness scout with a bow; and the paladin, which is a knight in shining armor. Three or four classes would be sufficient if they were each as broad as the fighter, but insufficient if they were as narrow as the paladin. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?
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