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General Tabletop Discussion
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Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7329954" data-attributes="member: 6775031"><p>I was mostly talking about the mechanical class features here - things like the Evoker's spell sculpting, or the Conjurer's minor creation. If the wizard was the only class that could cast <em>magic missile</em> or <em>fireball</em> or <em>teleport</em>, then you could literally remove everything from the class features (aside from the spellcasting), and the one class (with no sub-class) would cover that entire role. If you have fiendlocks and draconic sorcerers and evoker wizards, then those three sub-classes all share the tiny design space of blowing stuff up; but if all you have is wizard, then that one wizard covers the entire design space for blowing stuff up and summoning elementals and teleporting and transmuting. It becomes a broader class, when there's nothing nearby to compare it against.</p><p></p><p>It's kind of like the difference between reading an <em>X-Men</em> comic, and reading <em>Howard the Duck</em> or <em>Patsy Walker</em>. When you're reading a comic about X-Men, all of the heroes and villains will be mutants, so the role of mutants within that world is expanded to cover everything we care about. When you're reading a comic that simply takes place in the greater Marvel universe, the 616 has to spread the super-power spotlight between mutants and Inhumans and aliens and wizards, so mutants become a much narrower category since they're no longer monopolizing the talent pool.</p><p></p><p>Additionally, though it might be a bit topic-adjacent, if there's only one magic class then you can use it to model other concepts that don't exist. I recall a story from... I don't remember whether it was 4E or 5E... but one of the designers wanted to play a Psion character, which didn't exist, so they just took the Wizard class and just changed some of the names and descriptions. If you <em>really</em> want to play a Sorcerer or Warlock, and the only arcane spellcaster you have is the Wizard, then your DM may give you permission to use the Wizard rules for a spellcaster that could cast innately or through some pact or something. Even if the class concept had always been as narrow - which is a fair point - it could easily be expanded as necessary for the setting.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7329954, member: 6775031"] I was mostly talking about the mechanical class features here - things like the Evoker's spell sculpting, or the Conjurer's minor creation. If the wizard was the only class that could cast [I]magic missile[/I] or [I]fireball[/I] or [I]teleport[/I], then you could literally remove everything from the class features (aside from the spellcasting), and the one class (with no sub-class) would cover that entire role. If you have fiendlocks and draconic sorcerers and evoker wizards, then those three sub-classes all share the tiny design space of blowing stuff up; but if all you have is wizard, then that one wizard covers the entire design space for blowing stuff up and summoning elementals and teleporting and transmuting. It becomes a broader class, when there's nothing nearby to compare it against. It's kind of like the difference between reading an [I]X-Men[/I] comic, and reading [I]Howard the Duck[/I] or [I]Patsy Walker[/I]. When you're reading a comic about X-Men, all of the heroes and villains will be mutants, so the role of mutants within that world is expanded to cover everything we care about. When you're reading a comic that simply takes place in the greater Marvel universe, the 616 has to spread the super-power spotlight between mutants and Inhumans and aliens and wizards, so mutants become a much narrower category since they're no longer monopolizing the talent pool. Additionally, though it might be a bit topic-adjacent, if there's only one magic class then you can use it to model other concepts that don't exist. I recall a story from... I don't remember whether it was 4E or 5E... but one of the designers wanted to play a Psion character, which didn't exist, so they just took the Wizard class and just changed some of the names and descriptions. If you [I]really[/I] want to play a Sorcerer or Warlock, and the only arcane spellcaster you have is the Wizard, then your DM may give you permission to use the Wizard rules for a spellcaster that could cast innately or through some pact or something. Even if the class concept had always been as narrow - which is a fair point - it could easily be expanded as necessary for the setting. [/QUOTE]
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Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?
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