Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why the focus on criticals?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xsjado" data-source="post: 4255395" data-attributes="member: 67574"><p>While it is true that feel is an important factor here, doing slightly more average damage to each opponent isn't necessarily as useful as being able to do massive damage to one opponent.</p><p></p><p>It all depends on the situation. Statistically they work out the same but in practice a crit in the right place can make all the difference. If you've ever played TF2 you'll know how effective an uber can be at the right time. Its slightly different in that case because there is more control, but the ability to be invulnerable for 10 seconds could be balanced the same way by making everyone slightly more resistant to damage. However, that would be less fun and tactically a well paced uber can break a stalemate. The game also has criticals and these are also game making events. Being killed in one shot when you were on full health is very frustrating, especially if your living could have prevented an enemy capture. So random but massive amounts of damage do have an effect on the game, beyond mere statistics. In TF2 having the luck to make several crits in a row can win a match, and the same is equally true of DnD.</p><p></p><p>RE: vorpal dice</p><p></p><p>While small dice have a higher chance of doing their maximum amount of damage, bigger dice will always do more total damage even if it isn't their maximum. A d4 could explode once to give you 7 damage but a d8 has a 25% chance to at least that much or more. A d10 or d12 can also easily do that much damage without exploding at all.</p></blockquote><p></p>
[QUOTE="Xsjado, post: 4255395, member: 67574"] While it is true that feel is an important factor here, doing slightly more average damage to each opponent isn't necessarily as useful as being able to do massive damage to one opponent. It all depends on the situation. Statistically they work out the same but in practice a crit in the right place can make all the difference. If you've ever played TF2 you'll know how effective an uber can be at the right time. Its slightly different in that case because there is more control, but the ability to be invulnerable for 10 seconds could be balanced the same way by making everyone slightly more resistant to damage. However, that would be less fun and tactically a well paced uber can break a stalemate. The game also has criticals and these are also game making events. Being killed in one shot when you were on full health is very frustrating, especially if your living could have prevented an enemy capture. So random but massive amounts of damage do have an effect on the game, beyond mere statistics. In TF2 having the luck to make several crits in a row can win a match, and the same is equally true of DnD. RE: vorpal dice While small dice have a higher chance of doing their maximum amount of damage, bigger dice will always do more total damage even if it isn't their maximum. A d4 could explode once to give you 7 damage but a d8 has a 25% chance to at least that much or more. A d10 or d12 can also easily do that much damage without exploding at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why the focus on criticals?
Top