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*TTRPGs General
Why the focus on *geography* in RPGing?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8657228"><p>This is a good point and it also points to the significance of genre style of campaign. Game of Thrones as a series, established a very grounded sense of place and once you had that, any deviation from it felt off (and as a viewer I certainly noticed issues with it large scale and small in the later season: one area this was a major problem, and it isn't quite mapping but a similar space, was the inconsistency with the Dothraki numbers in one of the battles towards the end. It just looked looked like their numbers were expanding and contracting based on the need to generate suspense and action for the viewer but with no regard for having anything consistent). it was really jarring when people travelled over great distances in what seemed like a shorter time for plot convenience (or at least the sense of scale was lost because of editing things down). In a more loose genre, I might not care was much. But in a genre and in a series where it felt as grounded as a historical novel, I expected a lot of consistency (something like Indiana Jones I am not less attentive to those details, though importantly Indiana Jones still uses maps).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8657228"] This is a good point and it also points to the significance of genre style of campaign. Game of Thrones as a series, established a very grounded sense of place and once you had that, any deviation from it felt off (and as a viewer I certainly noticed issues with it large scale and small in the later season: one area this was a major problem, and it isn't quite mapping but a similar space, was the inconsistency with the Dothraki numbers in one of the battles towards the end. It just looked looked like their numbers were expanding and contracting based on the need to generate suspense and action for the viewer but with no regard for having anything consistent). it was really jarring when people travelled over great distances in what seemed like a shorter time for plot convenience (or at least the sense of scale was lost because of editing things down). In a more loose genre, I might not care was much. But in a genre and in a series where it felt as grounded as a historical novel, I expected a lot of consistency (something like Indiana Jones I am not less attentive to those details, though importantly Indiana Jones still uses maps). [/QUOTE]
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Why the focus on *geography* in RPGing?
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