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*TTRPGs General
Why the focus on *geography* in RPGing?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8660638" data-attributes="member: 82106"><p>Right, your procedure will still produce basically the same kind of 'terrain' as the standard procedure, which is really what all the other stuff assumes/depends on. In one of my campaigns I constructed a 3d star map based on the positions of local stars. IIRC I had to tweak the definition of 'Jump 1' a little bit so it was usable, but you can tweak things a bit around the edges like that. However, if you, say, utilized the d6 Space notion of starship travel (which actually doesn't dictate its fictional description, but just tells you the factors involved in the time/difficulty of specific trips) then all the procedures which stem from starmap traits, like the travel and trade rules, would need to be significantly altered. I'm sure it wouldn't actually be a vast amount of trouble to do that, it would just be a question of why bother? I mean, maybe it would make a more interesting milieu in some sense, certainly one with a bit different feel! I mean, the Star Wars Imperium is much more like modern times with planets replacing cities, vs the 'age of sail' kind of feel of classic Traveller.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8660638, member: 82106"] Right, your procedure will still produce basically the same kind of 'terrain' as the standard procedure, which is really what all the other stuff assumes/depends on. In one of my campaigns I constructed a 3d star map based on the positions of local stars. IIRC I had to tweak the definition of 'Jump 1' a little bit so it was usable, but you can tweak things a bit around the edges like that. However, if you, say, utilized the d6 Space notion of starship travel (which actually doesn't dictate its fictional description, but just tells you the factors involved in the time/difficulty of specific trips) then all the procedures which stem from starmap traits, like the travel and trade rules, would need to be significantly altered. I'm sure it wouldn't actually be a vast amount of trouble to do that, it would just be a question of why bother? I mean, maybe it would make a more interesting milieu in some sense, certainly one with a bit different feel! I mean, the Star Wars Imperium is much more like modern times with planets replacing cities, vs the 'age of sail' kind of feel of classic Traveller. [/QUOTE]
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Why the focus on *geography* in RPGing?
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