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General Tabletop Discussion
*TTRPGs General
Why the focus on *geography* in RPGing?
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<blockquote data-quote="pemerton" data-source="post: 8661041" data-attributes="member: 42582"><p>That's different from the definition I'd landed at coming out of the upper thread. It's closer to by maybe not the same notion as "railroad" as I used it in the other thread, which to me had ended up being distinct from "linearity": eg node-based design of the Alexandrian sort isn't linear as I'd ended up thinking of the term but is a railroad (and is linear in your sense); whereas The Green Knight is linear as I'd ended up thinking of that, but isn't a railroad in my view (and may or may not be linear on your account - we'd have to discuss more to work that out!).</p><p></p><p>This is an interesting analysis: geography as a framework for decision points. And on the wargame model, the geography would then factor immediately into action resolution - distances, terrain, hidden enemy forces in one hex/square but not another, etc.</p><p></p><p>I guess another way of framing the question in the OP would be <em>Why is this a strong, perhaps predominant, conception of RPGing?</em></p><p></p><p>[USER=99817]@chaochou[/USER]'s answer is <em>because it is wargaming</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8661041, member: 42582"] That's different from the definition I'd landed at coming out of the upper thread. It's closer to by maybe not the same notion as "railroad" as I used it in the other thread, which to me had ended up being distinct from "linearity": eg node-based design of the Alexandrian sort isn't linear as I'd ended up thinking of the term but is a railroad (and is linear in your sense); whereas The Green Knight is linear as I'd ended up thinking of that, but isn't a railroad in my view (and may or may not be linear on your account - we'd have to discuss more to work that out!). This is an interesting analysis: geography as a framework for decision points. And on the wargame model, the geography would then factor immediately into action resolution - distances, terrain, hidden enemy forces in one hex/square but not another, etc. I guess another way of framing the question in the OP would be [i]Why is this a strong, perhaps predominant, conception of RPGing?[/i] [USER=99817]@chaochou[/USER]'s answer is [i]because it is wargaming[/i]. [/QUOTE]
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Why the focus on *geography* in RPGing?
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