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General Tabletop Discussion
*TTRPGs General
Why the focus on *geography* in RPGing?
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<blockquote data-quote="bloodtide" data-source="post: 8664008" data-attributes="member: 6684958"><p>Well, Geography, has a special place in Linear Adventures/Storytelling/ Fiction: Changing scenes moves the plot forward. And more so does it in a way all watchers can "get".</p><p></p><p>The vast majority of Action/Adventure movies do this. The Star Wars movies are a great example. Some Tv shows even do the "trick" of having characters walk along and talk as it gives the impression of the plot story moving forward. (A crazy example was the show HOUSE that had the "doctors walk down the hallways and talk" in every episode.) </p><p></p><p>Of course, Geography, also is used in action adventures for...cool fight scenes. But you can't just "go to a mine in a volcano " that is right next to the main characters house. Again, The Star Wars movies do this. Vader and Luke can't have an awesome light saber fight unless they both "somehow" end up in the Cloud City and Death Star.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8664008, member: 6684958"] Well, Geography, has a special place in Linear Adventures/Storytelling/ Fiction: Changing scenes moves the plot forward. And more so does it in a way all watchers can "get". The vast majority of Action/Adventure movies do this. The Star Wars movies are a great example. Some Tv shows even do the "trick" of having characters walk along and talk as it gives the impression of the plot story moving forward. (A crazy example was the show HOUSE that had the "doctors walk down the hallways and talk" in every episode.) Of course, Geography, also is used in action adventures for...cool fight scenes. But you can't just "go to a mine in a volcano " that is right next to the main characters house. Again, The Star Wars movies do this. Vader and Luke can't have an awesome light saber fight unless they both "somehow" end up in the Cloud City and Death Star. [/QUOTE]
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Why the focus on *geography* in RPGing?
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