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<blockquote data-quote="Barastrondo" data-source="post: 4726349" data-attributes="member: 3820"><p>The game exists to be played. It requires players to give it form and function. And any implanted ideals are worthless if the players reject them and substitute their own (as they often do, and as they should). You can decide that the game is fundamentally about humans, but then a bunch of players decide that an all-dwarf game would be fun. Or you can say that gods exist for the purpose of serving a mechanical function, and the players build an elaborate, Sepulchrave-ish construction of philosophy and metaphysical debate.</p><p></p><p>You can describe the ideals of a game as you perceive them however you like, but that will tell me a lot less about how it's played than if you were to tell me about what the ideals of your group are and why they're playing RPGs in the first place.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 4726349, member: 3820"] The game exists to be played. It requires players to give it form and function. And any implanted ideals are worthless if the players reject them and substitute their own (as they often do, and as they should). You can decide that the game is fundamentally about humans, but then a bunch of players decide that an all-dwarf game would be fun. Or you can say that gods exist for the purpose of serving a mechanical function, and the players build an elaborate, Sepulchrave-ish construction of philosophy and metaphysical debate. You can describe the ideals of a game as you perceive them however you like, but that will tell me a lot less about how it's played than if you were to tell me about what the ideals of your group are and why they're playing RPGs in the first place. [/QUOTE]
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