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General Tabletop Discussion
*Dungeons & Dragons
Why the Great Thief Debate Will Always Be With Us
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<blockquote data-quote="abirdcall" data-source="post: 9478292" data-attributes="member: 6748898"><p>It took, I think, 6 months for my 3e players to stop saying they are making rolls when we switched to 5e.</p><p></p><p>I put it this way to them: Just say what you are doing and most of the time you will succeed without even making a roll. If you roll all the time then you're just going to fail more.</p><p></p><p>I've only done a session 0 so far but my plan when random resolution needs to be called on is to ask everyone in the party what they are going to do when faced with the challenge.</p><p></p><p>So let's say they are talking to an NPC and it becomes clear there will be a point of contention. I will stop and ask everyone and they might say:</p><p></p><p>P1: I use my insight to study their body language</p><p>P2: I try to recall what I know about their religious symbols so I can learn how to show them respect</p><p>P3: I use my persuasion</p><p>P4: I also use my persuasion</p><p></p><p>The way I explained it to the group in the session 0 was that it is okay for the character with +0 in persuasion as well as the one with +10 to both attempt it. </p><p></p><p>Then for resolution I resolve each check in a sequence that will be narratively satisfying and give them a chance to say something to the NPC (or the other way around).</p><p></p><p>It is a codified resolution system but what happens depends heavily on what the characters are actually saying to the NPC. So I think it will retain both flavours. Or hoping so at any rate.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 9478292, member: 6748898"] It took, I think, 6 months for my 3e players to stop saying they are making rolls when we switched to 5e. I put it this way to them: Just say what you are doing and most of the time you will succeed without even making a roll. If you roll all the time then you're just going to fail more. I've only done a session 0 so far but my plan when random resolution needs to be called on is to ask everyone in the party what they are going to do when faced with the challenge. So let's say they are talking to an NPC and it becomes clear there will be a point of contention. I will stop and ask everyone and they might say: P1: I use my insight to study their body language P2: I try to recall what I know about their religious symbols so I can learn how to show them respect P3: I use my persuasion P4: I also use my persuasion The way I explained it to the group in the session 0 was that it is okay for the character with +0 in persuasion as well as the one with +10 to both attempt it. Then for resolution I resolve each check in a sequence that will be narratively satisfying and give them a chance to say something to the NPC (or the other way around). It is a codified resolution system but what happens depends heavily on what the characters are actually saying to the NPC. So I think it will retain both flavours. Or hoping so at any rate. [/QUOTE]
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Why the Great Thief Debate Will Always Be With Us
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