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General Tabletop Discussion
*Dungeons & Dragons
Why the Great Thief Debate Will Always Be With Us
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<blockquote data-quote="CreamCloud0" data-source="post: 9478608" data-attributes="member: 7034710"><p>underbrush and rope typically don't fight back whereas talking with someone requires interacting with a conceptually independent free thinking individual.</p><p></p><p>...no it doesn't? like i just said you're dealing with an independent individual, and just like combat social situations have a ton of unseen yes still impactful extenuating influences on if you hit, in a conversation there are an equal number of influences on a person's mood and reaction in any given situation, this includes how articulate and of course charismatic your character manages to present themselves as (which is far from the same thing as how charismatic <em>YOU</em> manage to present them as).</p><p></p><p>because when you 'pretend to be your character' in a conversation you don't pretend all the little things that might go over poorly or imperfectly, taking such direct control of your character is IMO antithetical to properly simulating them and the world that they exist in, being able to so precisely declare what your character says is no different from being able to declare 'my character brings their blade up past the opponent's defence cutting their throat instantly' instead of making an attack roll to see if you hit.</p><p></p><p>oh but it is very random, your character said what they said, but there are a thousand different ways they can say what they said and how it came off and how the recipient recieved it and how they were feeling that day. there's no <em>perfect combination of words and tone</em> that you can be certain will come off right.</p><p></p><p>if you've ever had someone take your words the wrong way or misinterpret you then i don't know how you can genuinely say conversations happen without chance and unpredictability.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9478608, member: 7034710"] underbrush and rope typically don't fight back whereas talking with someone requires interacting with a conceptually independent free thinking individual. ...no it doesn't? like i just said you're dealing with an independent individual, and just like combat social situations have a ton of unseen yes still impactful extenuating influences on if you hit, in a conversation there are an equal number of influences on a person's mood and reaction in any given situation, this includes how articulate and of course charismatic your character manages to present themselves as (which is far from the same thing as how charismatic [I]YOU[/I] manage to present them as). because when you 'pretend to be your character' in a conversation you don't pretend all the little things that might go over poorly or imperfectly, taking such direct control of your character is IMO antithetical to properly simulating them and the world that they exist in, being able to so precisely declare what your character says is no different from being able to declare 'my character brings their blade up past the opponent's defence cutting their throat instantly' instead of making an attack roll to see if you hit. oh but it is very random, your character said what they said, but there are a thousand different ways they can say what they said and how it came off and how the recipient recieved it and how they were feeling that day. there's no [I]perfect combination of words and tone[/I] that you can be certain will come off right. if you've ever had someone take your words the wrong way or misinterpret you then i don't know how you can genuinely say conversations happen without chance and unpredictability. [/QUOTE]
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Why the Great Thief Debate Will Always Be With Us
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