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General Tabletop Discussion
*Dungeons & Dragons
Why the Great Thief Debate Will Always Be With Us
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<blockquote data-quote="abirdcall" data-source="post: 9482045" data-attributes="member: 6748898"><p>I think heroic inspiration solves this elegantly.</p><p></p><p>In general, I'm happy to rule favourably for taking advantage of a unique situation. It isn't just dropping a chandelier, it is dropping the iron one with the big spike in it. That will only happen once in the campaign so it's fine. </p><p></p><p>Even if they only end up doing average damage with it getting heroic inspiration would make it worthwhile.</p><p></p><p>The flipside is the new player thinking that describing things will make them be able to do it more. One example was a new player with a Barbarian character describing him lifting his great axe as high as he could and then bringing it down on the enemy. I said okay cool you hit. Then he said 'how much extra damage do I get?' Took me a while to figure out what he was talking about.</p><p></p><p>I could see the light in his eyes dim when I said no that isn't how it works. So yeah, there is a sweet spot for creativity I think. The game should reward it, as it does with heroic inspiration. I also don't want spotlight hogs to take up game time overly describing every mundane thing they're doing.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 9482045, member: 6748898"] I think heroic inspiration solves this elegantly. In general, I'm happy to rule favourably for taking advantage of a unique situation. It isn't just dropping a chandelier, it is dropping the iron one with the big spike in it. That will only happen once in the campaign so it's fine. Even if they only end up doing average damage with it getting heroic inspiration would make it worthwhile. The flipside is the new player thinking that describing things will make them be able to do it more. One example was a new player with a Barbarian character describing him lifting his great axe as high as he could and then bringing it down on the enemy. I said okay cool you hit. Then he said 'how much extra damage do I get?' Took me a while to figure out what he was talking about. I could see the light in his eyes dim when I said no that isn't how it works. So yeah, there is a sweet spot for creativity I think. The game should reward it, as it does with heroic inspiration. I also don't want spotlight hogs to take up game time overly describing every mundane thing they're doing. [/QUOTE]
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Why the Great Thief Debate Will Always Be With Us
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