Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the Great Thief Debate Will Always Be With Us
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="M_Natas" data-source="post: 9482141" data-attributes="member: 7025918"><p>Maybe that was the case in 1e. I think 5e has solved that. Everybody can try to steal or hide, the Rogue is just better at it.</p><p>It is about how the Design intend, how the Niche, the archetype is implemented by the rules.</p><p></p><p>You can always discuss, if a specific rule closes of the Arnesonian Space or not, but in general, TTRPG rules are doing that.</p><p></p><p>Now you are implementing House rules in order to fix something you see as a problem. You implement another rule in order to try to get it back into the Arnesonian Space. But that gets problematic from a logistical standpoint. Because now you need to track every feature that grants a certain ability to do something and now need to apply disadvantage if anybody tries to do that something without that feature.</p><p>It would be way easier to fix such Feats like Actor, if the design intent is, to not close if off from the Arnesonian Space.</p><p></p><p>Like, without the actor feat, nobody would even debate, that in order to mimic speech, somebody would just need to do a Charisma (Performance) check (maybe with an adjusted DC on how well you know the person you wanna mimic). It would be a No Brainer with the general 5e rules for ability checks.</p><p>Now because we have the Actor Feat with its mimicry feature, in order to the same thing, now suddenly you feel the need to implement penalties, to add another rule in order to fix it.</p><p>The problem wouldn't arrive if the mimicry feature would say "You have advantage/expertise on any check to try to mimic speech" instead of what we have now.</p><p></p><p>Yeah, but doing so is stupid. Because like I said, now you need to track any special feature and now apply a house rule to that feature in order to open up the lower end. I doubt that is feasible for a human to do and just more work. Because it changes the general rule.</p><p>The general rule is, in order to try to do X you make ability check (apply skill proficiency were it makes sense).</p><p>Now because of the actor feat, you change that for "mimicking speech" to "in order to try to do X you make ability check, don't add proficiency and also have disadvantage".</p><p>Now, if you do that for 10-15 exception, you will go crazy.</p><p>Or you just fix the Actor Feat.</p><p></p><p>Making it impossible is already the Gygaxian Space. A negative rule is still a rule.</p><p></p><p>Of course you can always ignore rules and house rule.</p><p>But this is about design intent and general application.</p><p>I bet most tables wouldn't allow a character to be revivifyed if you don't have the spell, because that is the design intent. The same way you wouldn't allow a barbarian to just yell fireball and have him cast it, even though the rules say he can't do that.</p><p>But yes, being able to break the rules doesn't mean, that you can't do it, were you think it makes sense, story wise. TTRPGs are not Computer Games that enforces the rules strictly.</p><p></p><p>I also allowed a revivify to work, even though the cleric didn't had diamonds and not even the spell prepared, because he made a bargain with the local goddess to switch to her in order to save another party member.</p><p>But I also know that that broke the 5e rules, that that was an exception that made sense story wise and wouldn't really allow it again, or revivify and raise dead and so on become meaningless.</p><p>Also D&D (5e) has bad god mechanics/missing rules for interacting with God's if you are not a cleric.</p><p></p><p>But breaking rules doesn't mean the rules don't exist or are not designed to do a certain thing.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9482141, member: 7025918"] Maybe that was the case in 1e. I think 5e has solved that. Everybody can try to steal or hide, the Rogue is just better at it. It is about how the Design intend, how the Niche, the archetype is implemented by the rules. You can always discuss, if a specific rule closes of the Arnesonian Space or not, but in general, TTRPG rules are doing that. Now you are implementing House rules in order to fix something you see as a problem. You implement another rule in order to try to get it back into the Arnesonian Space. But that gets problematic from a logistical standpoint. Because now you need to track every feature that grants a certain ability to do something and now need to apply disadvantage if anybody tries to do that something without that feature. It would be way easier to fix such Feats like Actor, if the design intent is, to not close if off from the Arnesonian Space. Like, without the actor feat, nobody would even debate, that in order to mimic speech, somebody would just need to do a Charisma (Performance) check (maybe with an adjusted DC on how well you know the person you wanna mimic). It would be a No Brainer with the general 5e rules for ability checks. Now because we have the Actor Feat with its mimicry feature, in order to the same thing, now suddenly you feel the need to implement penalties, to add another rule in order to fix it. The problem wouldn't arrive if the mimicry feature would say "You have advantage/expertise on any check to try to mimic speech" instead of what we have now. Yeah, but doing so is stupid. Because like I said, now you need to track any special feature and now apply a house rule to that feature in order to open up the lower end. I doubt that is feasible for a human to do and just more work. Because it changes the general rule. The general rule is, in order to try to do X you make ability check (apply skill proficiency were it makes sense). Now because of the actor feat, you change that for "mimicking speech" to "in order to try to do X you make ability check, don't add proficiency and also have disadvantage". Now, if you do that for 10-15 exception, you will go crazy. Or you just fix the Actor Feat. Making it impossible is already the Gygaxian Space. A negative rule is still a rule. Of course you can always ignore rules and house rule. But this is about design intent and general application. I bet most tables wouldn't allow a character to be revivifyed if you don't have the spell, because that is the design intent. The same way you wouldn't allow a barbarian to just yell fireball and have him cast it, even though the rules say he can't do that. But yes, being able to break the rules doesn't mean, that you can't do it, were you think it makes sense, story wise. TTRPGs are not Computer Games that enforces the rules strictly. I also allowed a revivify to work, even though the cleric didn't had diamonds and not even the spell prepared, because he made a bargain with the local goddess to switch to her in order to save another party member. But I also know that that broke the 5e rules, that that was an exception that made sense story wise and wouldn't really allow it again, or revivify and raise dead and so on become meaningless. Also D&D (5e) has bad god mechanics/missing rules for interacting with God's if you are not a cleric. But breaking rules doesn't mean the rules don't exist or are not designed to do a certain thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the Great Thief Debate Will Always Be With Us
Top