Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Geek Talk & Media
Why the hate for anime? (Y da hat 4 anime?)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Trainz" data-source="post: 1581948" data-attributes="member: 2122"><p>I don't <em>hate</em> the genre (anime), but I definitely despise the lazyness of the conception of many of them.</p><p> </p><p>Good (that I saw): Akira, Mononoke, GitS.</p><p> </p><p>Bad (that I saw): Escaflowne, Records of Lodoss War.</p><p> </p><p>The two above, I watched ALL episodes because a friend lend them to me.</p><p> </p><p>What I'm talking about is the frame per second flow. It is horrendous in many an anime. Just try it. For example, watch Escaflowne, and in a given scene, count the number of frames. Careful though: a static background with a slow moving (sliding) static foreground is really just two images drawn that are slowly being moved to create an illusion of movement.</p><p> </p><p>While quite an efficient animation technique, Anime overuses it. In one instance, a 30 seconds sample had about only 8 drawn panels. That's INCLUDING the characters.</p><p> </p><p>You draw a character's head with no mouth, then you draw an open mouth, then a closed mouth. Then you have the character give a 30 second dialogue by having the open mouth layer and closed mouth layer alternate, with the character's body being totally static. With background, that's about four images, two of which are very small.</p><p> </p><p>I'm sorry, but I just can't condone such an "art" form. It's a lazy "dust in the eyes" inneficient medium. It frustrates me.</p><p> </p><p>FYI, I have worked for one month as an "inker" for an animation (<em><a href="http://www.awn.com/oscars98/Lavieledame.html" target="_blank">The old lady and the Pigeons</a></em>). Got fed up and left, so you won't see my name in the credits. I inked about 100 layers, the total of which lasted about 15 seconds in the animation (we were 8 inkers, about as many drawers, and 3 background artists). To give you an idea...</p><p> </p><p>Heh... I just went to check the <a href="http://www.awn.com/oscars98/pigeon.mov" target="_blank">clip</a> in the link above, and the first time you see the cop, that's one of the sequences I inked ! I just also noticed that this movie won a lot of awards... maybe I should have stayed onboard dammit.</p><p> </p><p>All that said, I'm curious about Cowboy Beebop (have the soundtrack, love it). Is the FPS flow bad ? If not, I'll watch it.</p><p> </p><p>Another thing: the animation (live action) in Kill Bill 1 was <strong>astounding</strong>. I want to see more work by whoever did that (if it's as good), so any indication would be appreciated.</p></blockquote><p></p>
[QUOTE="Trainz, post: 1581948, member: 2122"] I don't [i]hate[/i] the genre (anime), but I definitely despise the lazyness of the conception of many of them. Good (that I saw): Akira, Mononoke, GitS. Bad (that I saw): Escaflowne, Records of Lodoss War. The two above, I watched ALL episodes because a friend lend them to me. What I'm talking about is the frame per second flow. It is horrendous in many an anime. Just try it. For example, watch Escaflowne, and in a given scene, count the number of frames. Careful though: a static background with a slow moving (sliding) static foreground is really just two images drawn that are slowly being moved to create an illusion of movement. While quite an efficient animation technique, Anime overuses it. In one instance, a 30 seconds sample had about only 8 drawn panels. That's INCLUDING the characters. You draw a character's head with no mouth, then you draw an open mouth, then a closed mouth. Then you have the character give a 30 second dialogue by having the open mouth layer and closed mouth layer alternate, with the character's body being totally static. With background, that's about four images, two of which are very small. I'm sorry, but I just can't condone such an "art" form. It's a lazy "dust in the eyes" inneficient medium. It frustrates me. FYI, I have worked for one month as an "inker" for an animation ([i][url="http://www.awn.com/oscars98/Lavieledame.html"]The old lady and the Pigeons[/url][/i]). Got fed up and left, so you won't see my name in the credits. I inked about 100 layers, the total of which lasted about 15 seconds in the animation (we were 8 inkers, about as many drawers, and 3 background artists). To give you an idea... Heh... I just went to check the [url="http://www.awn.com/oscars98/pigeon.mov"]clip[/url] in the link above, and the first time you see the cop, that's one of the sequences I inked ! I just also noticed that this movie won a lot of awards... maybe I should have stayed onboard dammit. All that said, I'm curious about Cowboy Beebop (have the soundtrack, love it). Is the FPS flow bad ? If not, I'll watch it. Another thing: the animation (live action) in Kill Bill 1 was [b]astounding[/b]. I want to see more work by whoever did that (if it's as good), so any indication would be appreciated. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Why the hate for anime? (Y da hat 4 anime?)
Top