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Why the hate for complexity?
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<blockquote data-quote="Bagpuss" data-source="post: 7570164" data-attributes="member: 3987"><p>Anecdotally in my youth I use to love playing games like Champions, Battletech, and others that had all sorts of complex systems for designing characters or 'mechs. AD&D 2nd Edition wasn't really that complex compared to 3rd Ed until they added the Skills and Powers options, which again I enjoyed playing with making custom classes and the like, but then I also had a lot of free time on my hands, and few of the distractions kids have nowadays.</p><p></p><p>As an adult I have a lot more commitments on my time and many more distractions for my free time. Even if I had the same free time I had as a kid, there are way more things I can do with it. There aren't just 3 channels on the TV, there is whatever I want to watch when I want to watch it. Even if I was a kid that enjoyed RPGs with my friends, I'm not sure I would want to spend hours working on a character for Champions when I could be playing a real superhero on a PS4.</p><p></p><p>I still have Champions, Battletech on my shelf, occasionally I think about getting them down, trying them with my kids or running a game with my friends, but the set up time in learning a new system just doesn't seem worth it. I have a hard enough time getting my kids to sit down for a straightforward board game, let alone something that will take hours to explain.</p><p></p><p>I've also found from playing at conventions you can get some pretty intensive RP experiences when the rules don't get in the way. A game you can sit down, teach and play within four hours is pretty good fun. It might not be suitable for long term campaign play hence I also like games with a bit more meat on their bones.</p><p></p><p>I don't hate those complex games, it's more I don't have the time or inclination to put the effort in needed to make them work, when a simpler game will fill that same need.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 7570164, member: 3987"] Anecdotally in my youth I use to love playing games like Champions, Battletech, and others that had all sorts of complex systems for designing characters or 'mechs. AD&D 2nd Edition wasn't really that complex compared to 3rd Ed until they added the Skills and Powers options, which again I enjoyed playing with making custom classes and the like, but then I also had a lot of free time on my hands, and few of the distractions kids have nowadays. As an adult I have a lot more commitments on my time and many more distractions for my free time. Even if I had the same free time I had as a kid, there are way more things I can do with it. There aren't just 3 channels on the TV, there is whatever I want to watch when I want to watch it. Even if I was a kid that enjoyed RPGs with my friends, I'm not sure I would want to spend hours working on a character for Champions when I could be playing a real superhero on a PS4. I still have Champions, Battletech on my shelf, occasionally I think about getting them down, trying them with my kids or running a game with my friends, but the set up time in learning a new system just doesn't seem worth it. I have a hard enough time getting my kids to sit down for a straightforward board game, let alone something that will take hours to explain. I've also found from playing at conventions you can get some pretty intensive RP experiences when the rules don't get in the way. A game you can sit down, teach and play within four hours is pretty good fun. It might not be suitable for long term campaign play hence I also like games with a bit more meat on their bones. I don't hate those complex games, it's more I don't have the time or inclination to put the effort in needed to make them work, when a simpler game will fill that same need. [/QUOTE]
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