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Why the hate for complexity?
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<blockquote data-quote="Umbran" data-source="post: 7570341" data-attributes="member: 177"><p>"Hate" is a strong word. It suggests an emotional commitment that probably doesn't (or at least shouldn't) apply to a game mechanic. </p><p></p><p></p><p></p><p>It isn't about *learning* the rules. It is about *using* the rules. When I was a kid, my free time was bountiful, and my life experience limited. I would spend tons of time on just about anything. Weekends and summers were long stretches of freedom to do whatever I pleased, a lot of which was gaming sessions, 8 hour stretches, twice a weekend, and multiple days a week in the summer...</p><p></p><p>Today, that just can't happen. Free time is limited, and to have the most full life, one must prioritize for the greatest joys. So, I have to ask myself, is *USING* the rules at least in the running to be the most fun part of the game? Do I (and more importantly my players) get a kick and have fun in the act of working the mechanics? The act of counting up the fiddly bits, looking up details, is that a thing we smile when we do? </p><p></p><p>If not, then the rules need to get out of the way for the things that are in the running. With my main group, I have a three hour session every other week. I *do not have time* for things in there that are a drag.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7570341, member: 177"] "Hate" is a strong word. It suggests an emotional commitment that probably doesn't (or at least shouldn't) apply to a game mechanic. It isn't about *learning* the rules. It is about *using* the rules. When I was a kid, my free time was bountiful, and my life experience limited. I would spend tons of time on just about anything. Weekends and summers were long stretches of freedom to do whatever I pleased, a lot of which was gaming sessions, 8 hour stretches, twice a weekend, and multiple days a week in the summer... Today, that just can't happen. Free time is limited, and to have the most full life, one must prioritize for the greatest joys. So, I have to ask myself, is *USING* the rules at least in the running to be the most fun part of the game? Do I (and more importantly my players) get a kick and have fun in the act of working the mechanics? The act of counting up the fiddly bits, looking up details, is that a thing we smile when we do? If not, then the rules need to get out of the way for the things that are in the running. With my main group, I have a three hour session every other week. I *do not have time* for things in there that are a drag. [/QUOTE]
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