Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why the hate for complexity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7570457" data-attributes="member: 996"><p>Gee... what started about 10 years ago...? Oh, yeah, the edition war. When everyone was looking for language they could twist to make eachother's favorite games sound bad, and their own sound good.</p><p></p><p>"Complexity," "Rules Heavy" and, conversely, for your favored system, "Simplicity" and "Rules Lite" fit the bill. They were far from alone.</p><p></p><p></p><p>There's no question, though, that complexity can be very un-fun - mainly, though, when it's /needless/ complexity. When complexity accomplishes something desirable, it's worth it, and can even be part of the fun.</p><p></p><p>Now, if you don't enjoy a game to begin with, all the complexity embodied in it is needless (for you), so every time you're dragooned into playing it, you're overwhelmed with how onerous all that complexity is - and you go on line and let the world know! </p><p></p><p>Conversely, if you love a game <em>a priori</em>, it's complexity vanishes from your perceptions, you can praise it to the moon for it's simplicity. </p><p></p><p></p><p> 5e has fewer books published than those other editions (or PF, even short-lived 4e - or a lot of even more obscure/less-successful games, for that matter). The system, itself, if you compare PH to PH across editions? D&D hasn't varied all that much in complexity. AD&D was wildly, needlessly complex, because it had this odd design foible of dreaming up completely different mechanical systems for each task: Attacking someone with a weapon? Roll a d20! Attacking them with a spell? /They/ roll a d20. Attacking them with psionics? Look up your attack vs their defense mode on a matrix. Wrestling with them? Roll d%! Then there were the classes, each class had it's own sub-systems, it's own exp chart, etc. Being 8th level in one class was barely even roughly equivalent to being 8th level in another. There was tremendous inconsistency, I suppose you could say.</p><p></p><p>Yet, when criticizing 3.x/PF & 4e/E, grognards would harp on how much less complex AD&D was! Really? They used /one/ system, roll a d20 + modifiers vs a DC, to resolve everything AD&D used entirely different systems for, above. Heck, 4e didn't even screw around with /who/ rolled that d20.</p><p></p><p>Now, 5e is doing the exact same thing (almost - sometimes you'll roll TWO d20s - gah! the complexities!), but does get credit for being simpler?</p><p></p><p>It's a bunch of nonsense. </p><p></p><p>RPGs are complex, because they model - one way or another - really complex stuff, like human (and imaginary non-human-sentient) behavior, and physics, and the imaginary physics of magic. Some RPGs model more of that stuff with rules, some even take the bizarre step of making those rules clear & consistent to reduce needless complexity, and some just punt it to the GM. </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>And even though 3E was once widely played it is now decried as a complex monster no one could have had fun with (hyperbole).</p><p></p><p>So I wonder where this hate for complexity comes from? Was it always there? Have people grown up, gotten jobs and dont have time/interest to learn rules anymore? Do they feel rules are constricting or that the granularity complex rules add like characters being differently competent in different skills instead of having one modifier for everything doesn't add anything to the game?</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Tony Vargas, post: 7570457, member: 996"] Gee... what started about 10 years ago...? Oh, yeah, the edition war. When everyone was looking for language they could twist to make eachother's favorite games sound bad, and their own sound good. "Complexity," "Rules Heavy" and, conversely, for your favored system, "Simplicity" and "Rules Lite" fit the bill. They were far from alone. There's no question, though, that complexity can be very un-fun - mainly, though, when it's /needless/ complexity. When complexity accomplishes something desirable, it's worth it, and can even be part of the fun. Now, if you don't enjoy a game to begin with, all the complexity embodied in it is needless (for you), so every time you're dragooned into playing it, you're overwhelmed with how onerous all that complexity is - and you go on line and let the world know! Conversely, if you love a game [i]a priori[/i], it's complexity vanishes from your perceptions, you can praise it to the moon for it's simplicity. 5e has fewer books published than those other editions (or PF, even short-lived 4e - or a lot of even more obscure/less-successful games, for that matter). The system, itself, if you compare PH to PH across editions? D&D hasn't varied all that much in complexity. AD&D was wildly, needlessly complex, because it had this odd design foible of dreaming up completely different mechanical systems for each task: Attacking someone with a weapon? Roll a d20! Attacking them with a spell? /They/ roll a d20. Attacking them with psionics? Look up your attack vs their defense mode on a matrix. Wrestling with them? Roll d%! Then there were the classes, each class had it's own sub-systems, it's own exp chart, etc. Being 8th level in one class was barely even roughly equivalent to being 8th level in another. There was tremendous inconsistency, I suppose you could say. Yet, when criticizing 3.x/PF & 4e/E, grognards would harp on how much less complex AD&D was! Really? They used /one/ system, roll a d20 + modifiers vs a DC, to resolve everything AD&D used entirely different systems for, above. Heck, 4e didn't even screw around with /who/ rolled that d20. Now, 5e is doing the exact same thing (almost - sometimes you'll roll TWO d20s - gah! the complexities!), but does get credit for being simpler? It's a bunch of nonsense. RPGs are complex, because they model - one way or another - really complex stuff, like human (and imaginary non-human-sentient) behavior, and physics, and the imaginary physics of magic. Some RPGs model more of that stuff with rules, some even take the bizarre step of making those rules clear & consistent to reduce needless complexity, and some just punt it to the GM. And even though 3E was once widely played it is now decried as a complex monster no one could have had fun with (hyperbole). So I wonder where this hate for complexity comes from? Was it always there? Have people grown up, gotten jobs and dont have time/interest to learn rules anymore? Do they feel rules are constricting or that the granularity complex rules add like characters being differently competent in different skills instead of having one modifier for everything doesn't add anything to the game?[/QUOTE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why the hate for complexity?
Top