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Why the hate for complexity?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7570536" data-attributes="member: 6775031"><p>No, by my argument, this game lacks sufficient detail in its resolution (for most people). I would prefer a game which did (much) more to differentiate between character abilities. The game is lacking almost all of the positive traits that you would normally gain as a trade-off from adding complexity. </p><p></p><p>The game could stand to add complexity, not because complexity is inherently beneficial, but because doing so will allow the system to do more of those things that we typically ask an RPG system to do. In modifying this game to increase its depth of resolution, we should mind to increase the complexity by the smallest amount necessary to achieve those goals; no more, but also no less. For example, we shouldn't use multiple dice and charts unless we actually need them to achieve the probability distribution that we want (unless our goal is specifically to increase player engagement with the dice and charts, because that's fun for you).</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7570536, member: 6775031"] No, by my argument, this game lacks sufficient detail in its resolution (for most people). I would prefer a game which did (much) more to differentiate between character abilities. The game is lacking almost all of the positive traits that you would normally gain as a trade-off from adding complexity. The game could stand to add complexity, not because complexity is inherently beneficial, but because doing so will allow the system to do more of those things that we typically ask an RPG system to do. In modifying this game to increase its depth of resolution, we should mind to increase the complexity by the smallest amount necessary to achieve those goals; no more, but also no less. For example, we shouldn't use multiple dice and charts unless we actually need them to achieve the probability distribution that we want (unless our goal is specifically to increase player engagement with the dice and charts, because that's fun for you). [/QUOTE]
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Why the hate for complexity?
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