Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why the hate for complexity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7573161" data-attributes="member: 4937"><p>The answer is "Yes."</p><p></p><p>A game can concentrate it's complexity in preparation while having a simple mechanical resolution mechanic. If a game does that, the player's have a one time investment in complexity, but after that their experience of play tends to be fairly smooth. Some proponents of the HERO system will make this claim, that all the complexity is front-loaded in the options and set up for the game, and once play begins (if it ever begins) then the complexity largely goes away. While I'm not an expert in HERO system, I think from my experiences with GURPS this is mostly the case for GURPS as well.</p><p></p><p>The problem is that if you concentrate your complexity investment in preparation, you can create a huge burden for GMs to prepare the game. As you note, GMs can avoid this by refusing to dot every 'i' and cross every 't', and game systems like GURPS explicitly call this out but then this can feel wrong for a GM that doesn't like to wing it and associates fiat rulings with lack of neutrality as a referee. Alternately, in a game like 3e, you could avoid most of the potential complexity of preparation by only using stock content - old school flipping to page of the monster manual when a monster was called for. But, if you do this, then as a GM you feel like you aren't getting the most out of the system and utilizing the creativity that the system allows or which you want to engage in. </p><p></p><p>The worst thing in 3e D&D is when you need to stat up a high level NPC, complete with spell selections and some sort of gear, and you are intending to hit some CR/EL/wealth by level standard to pace the game according to its default assumptions. At that point, all the complexity that exists to provide a rich experience to the players is working against the DM.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7573161, member: 4937"] The answer is "Yes." A game can concentrate it's complexity in preparation while having a simple mechanical resolution mechanic. If a game does that, the player's have a one time investment in complexity, but after that their experience of play tends to be fairly smooth. Some proponents of the HERO system will make this claim, that all the complexity is front-loaded in the options and set up for the game, and once play begins (if it ever begins) then the complexity largely goes away. While I'm not an expert in HERO system, I think from my experiences with GURPS this is mostly the case for GURPS as well. The problem is that if you concentrate your complexity investment in preparation, you can create a huge burden for GMs to prepare the game. As you note, GMs can avoid this by refusing to dot every 'i' and cross every 't', and game systems like GURPS explicitly call this out but then this can feel wrong for a GM that doesn't like to wing it and associates fiat rulings with lack of neutrality as a referee. Alternately, in a game like 3e, you could avoid most of the potential complexity of preparation by only using stock content - old school flipping to page of the monster manual when a monster was called for. But, if you do this, then as a GM you feel like you aren't getting the most out of the system and utilizing the creativity that the system allows or which you want to engage in. The worst thing in 3e D&D is when you need to stat up a high level NPC, complete with spell selections and some sort of gear, and you are intending to hit some CR/EL/wealth by level standard to pace the game according to its default assumptions. At that point, all the complexity that exists to provide a rich experience to the players is working against the DM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why the hate for complexity?
Top