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Why the hate for complexity?
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<blockquote data-quote="Argyle King" data-source="post: 7574528" data-attributes="member: 58416"><p>I don't believe that being "rules light" necessarily translates into being less complex.</p><p></p><p>Sometimes loosely vague and ambiguous rules can complicate things in actual play. </p><p></p><p>On addition, I believe that some games have a reputation for being complex/easy which isn't entirely accurate. For example, it's an unpopular opinion, but I personally find certain editions of D&D to be far more complicated than GURPS. While the latter (arguably) has more rules, the application of those rules is relatively coherent and intuitive. For D&D, that's not always the case; in some editions, understanding how one part of the game works doesn't at all correlate into even having a rough idea of how something else works. The plethora of feats, different abilities, spells, and various other things is (imo) sometimes far more complicated than keeping track of active defenses.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 7574528, member: 58416"] I don't believe that being "rules light" necessarily translates into being less complex. Sometimes loosely vague and ambiguous rules can complicate things in actual play. On addition, I believe that some games have a reputation for being complex/easy which isn't entirely accurate. For example, it's an unpopular opinion, but I personally find certain editions of D&D to be far more complicated than GURPS. While the latter (arguably) has more rules, the application of those rules is relatively coherent and intuitive. For D&D, that's not always the case; in some editions, understanding how one part of the game works doesn't at all correlate into even having a rough idea of how something else works. The plethora of feats, different abilities, spells, and various other things is (imo) sometimes far more complicated than keeping track of active defenses. [/QUOTE]
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Why the hate for complexity?
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