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Why the hate for complexity?
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<blockquote data-quote="Sword of Spirit" data-source="post: 7581409" data-attributes="member: 6677017"><p>This is a perfect example of an RPG Design Theory post, and it's great. It brings up some things I'd already considered, adds some new concepts that hadn't yet fully clicked for me, and presents them together with a structure that relates them to one another and expands my understanding.</p><p></p><p>I don't see why anyone would think this sort of thing is anything but a good thing.</p><p></p><p>(And really, this entire thread <em>is</em> an RPG theory discussion, unless a post is simply stating preference without addressing the first word in the title "Why".)</p><p></p><p></p><p></p><p>I had a thought. Can there be such a thing as emergent simplicity? My immediate thought is "no, of course not", but perhaps there in fact can be. What would that look like? Has anyone experienced it?</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7581409, member: 6677017"] This is a perfect example of an RPG Design Theory post, and it's great. It brings up some things I'd already considered, adds some new concepts that hadn't yet fully clicked for me, and presents them together with a structure that relates them to one another and expands my understanding. I don't see why anyone would think this sort of thing is anything but a good thing. (And really, this entire thread [I]is[/I] an RPG theory discussion, unless a post is simply stating preference without addressing the first word in the title "Why".) I had a thought. Can there be such a thing as emergent simplicity? My immediate thought is "no, of course not", but perhaps there in fact can be. What would that look like? Has anyone experienced it? [/QUOTE]
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Why the hate for complexity?
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