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Why the hate for complexity?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7581457" data-attributes="member: 6775031"><p>That reminds me a lot of the damage system in Palladium games. Nominally, every character has two health pools: SDC, and HP. SDC (Structural Damage Capacity) covers soft damage, like how HP work in D&D, and SDC damage is fairly easy to recover. HP is for serious damage, like Vitality represents in certain D&D variants, and is a huge pain to heal with slow recovery times and lingering injuries that give fiddly penalties to different actions for the life of the character. Every Palladium game has a couple of pages devoted to describing how slow and painful it is to heal HP damage.</p><p></p><p>When they published Rifts, they still included those pages about healing, but they also introduced the concept of Mega Damage. Mega Damage is the kind of damage dealt by giant robots, most giant monsters, and futuristic laser guns. If you're just a normal dude, and you get hit by a Mega Damage attack, then you instantly explode. The only way to protect yourself against Mega Damage is to put on futuristic super armor, or get into a giant robot, or play as some giant monster; in that case, you have a different health pool, called MDC (Mega Damage Capacity). Every enemy that anyone cares about is a Mega Damage creature, which deals Mega Damage with its attacks. You will never be in a situation where you take damage to your SDC, let alone your HP; it either goes to your MDC armor, or you're dead. But you still gain 1d6 SDC per level, and they still have those pages explaining what happens if your HP hits certain negative thresholds.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7581457, member: 6775031"] That reminds me a lot of the damage system in Palladium games. Nominally, every character has two health pools: SDC, and HP. SDC (Structural Damage Capacity) covers soft damage, like how HP work in D&D, and SDC damage is fairly easy to recover. HP is for serious damage, like Vitality represents in certain D&D variants, and is a huge pain to heal with slow recovery times and lingering injuries that give fiddly penalties to different actions for the life of the character. Every Palladium game has a couple of pages devoted to describing how slow and painful it is to heal HP damage. When they published Rifts, they still included those pages about healing, but they also introduced the concept of Mega Damage. Mega Damage is the kind of damage dealt by giant robots, most giant monsters, and futuristic laser guns. If you're just a normal dude, and you get hit by a Mega Damage attack, then you instantly explode. The only way to protect yourself against Mega Damage is to put on futuristic super armor, or get into a giant robot, or play as some giant monster; in that case, you have a different health pool, called MDC (Mega Damage Capacity). Every enemy that anyone cares about is a Mega Damage creature, which deals Mega Damage with its attacks. You will never be in a situation where you take damage to your SDC, let alone your HP; it either goes to your MDC armor, or you're dead. But you still gain 1d6 SDC per level, and they still have those pages explaining what happens if your HP hits certain negative thresholds. [/QUOTE]
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