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Why the hate for complexity?
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<blockquote data-quote="Umbran" data-source="post: 7581757" data-attributes="member: 177"><p>I think uphread I did get into the difference between complicated and complex. A mechanical watch has dozens of very specifically formed moving parts - it is complicated. What it does is tell the time, which is not complex. Three bodies moving under their mutual gravitational attraction is super-easy to specify. It is not a complicated system. Their resulting orbits, however area complex and unpredictable. In this way, we can talk separately about how the thing is constructed, and how it behaves in the end.</p><p></p><p>Note: a single thing doing something *cannot* be emergent behavior. Emergent behavior is what you get when *multiple* things interact, and the result is behavior not found in any individual part. </p><p></p><p>As an example: you can build a little robot that has two behaviors - it walks in a little loop, and it tries to stay near other robots. Put a hundred of them together, and the group starts moving in a straight line (composed of a hundred little loops). This emergent behavior is very simple - it is just movement in a straight line.</p><p></p><p></p><p></p><p>Grappling is complicated. So, none of us initiate grapples. Complicated rules. Simple resulting behavior.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7581757, member: 177"] I think uphread I did get into the difference between complicated and complex. A mechanical watch has dozens of very specifically formed moving parts - it is complicated. What it does is tell the time, which is not complex. Three bodies moving under their mutual gravitational attraction is super-easy to specify. It is not a complicated system. Their resulting orbits, however area complex and unpredictable. In this way, we can talk separately about how the thing is constructed, and how it behaves in the end. Note: a single thing doing something *cannot* be emergent behavior. Emergent behavior is what you get when *multiple* things interact, and the result is behavior not found in any individual part. As an example: you can build a little robot that has two behaviors - it walks in a little loop, and it tries to stay near other robots. Put a hundred of them together, and the group starts moving in a straight line (composed of a hundred little loops). This emergent behavior is very simple - it is just movement in a straight line. Grappling is complicated. So, none of us initiate grapples. Complicated rules. Simple resulting behavior. [/QUOTE]
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Why the hate for complexity?
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