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Why the hate for complexity?
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<blockquote data-quote="Deset Gled" data-source="post: 7581815" data-attributes="member: 7808"><p>We are taking the experience of gaming many times and many tables. After we know what rules got used, both official and house rules, we are attempting the measure the complexity of the games. Is this not practical and constructive? </p><p></p><p>Anyone who has played D+D, or Pathfinder, or SW, has always made a decision to exclude material due to complexity. Every mass published RPG has thousands of pages of material beyond the core mechanics. It's simply not possible to use every book for every game. "Throwing out large chunks of it" is literally the only way to play any professionally made RPG.</p><p></p><p>It sounds like you want a very academic discussion of complexity using a specific set of game texts. I don't think that's possible, simply because that's not how RPGs are played. Discussion of complexity is only valid if we include real life experience.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 7581815, member: 7808"] We are taking the experience of gaming many times and many tables. After we know what rules got used, both official and house rules, we are attempting the measure the complexity of the games. Is this not practical and constructive? Anyone who has played D+D, or Pathfinder, or SW, has always made a decision to exclude material due to complexity. Every mass published RPG has thousands of pages of material beyond the core mechanics. It's simply not possible to use every book for every game. "Throwing out large chunks of it" is literally the only way to play any professionally made RPG. It sounds like you want a very academic discussion of complexity using a specific set of game texts. I don't think that's possible, simply because that's not how RPGs are played. Discussion of complexity is only valid if we include real life experience. [/QUOTE]
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Why the hate for complexity?
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