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Why the hate for complexity?
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<blockquote data-quote="Staffan" data-source="post: 7581995" data-attributes="member: 907"><p>That's a good point. I read a similar discussion over on the Paizo forums, where someone said something like "Complexity is the currency with which you buy depth," and I thought it was a great analogy.</p><p></p><p>It's very hard to have (mechanical) depth without complexity. You need the complexity to get the depth. But the complexity has to be spent carefully, where you get the most bang for your metaphorical buck. This is probably different for different games - a game about playing wizards can get away with tons of info on magic - summoning, research, magic languages and having those have different uses, and so on. But when the wizard is one character type among many, you don't need that much magic stuff.</p><p></p><p>And different people have different tolerances for complexity - and that tolerance may change over time. I sure know mine has - I used to love getting into the nitty-gritty stuff of 3e/Pathfinder, but I eventually got tired of that and had some vague idea about working out my own hybrid of 3e, Pathfinder, 4e, and Trailblazer. Fortunately 5e came along before that.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7581995, member: 907"] That's a good point. I read a similar discussion over on the Paizo forums, where someone said something like "Complexity is the currency with which you buy depth," and I thought it was a great analogy. It's very hard to have (mechanical) depth without complexity. You need the complexity to get the depth. But the complexity has to be spent carefully, where you get the most bang for your metaphorical buck. This is probably different for different games - a game about playing wizards can get away with tons of info on magic - summoning, research, magic languages and having those have different uses, and so on. But when the wizard is one character type among many, you don't need that much magic stuff. And different people have different tolerances for complexity - and that tolerance may change over time. I sure know mine has - I used to love getting into the nitty-gritty stuff of 3e/Pathfinder, but I eventually got tired of that and had some vague idea about working out my own hybrid of 3e, Pathfinder, 4e, and Trailblazer. Fortunately 5e came along before that. [/QUOTE]
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Why the hate for complexity?
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