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Why the hate for complexity?
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<blockquote data-quote="Ratskinner" data-source="post: 7582079" data-attributes="member: 6688937"><p>I'll set aside for the moment the idea that playing/using the rest of the 3e rules is "simple". I'm not sure I buy your line of thinking here.</p><p></p><p>1) If no one ever casts <em>Fireball</em> is the <em>game</em> simpler than if we do? I'm not sure that it is. I don't think American Football is more or less simple because people rarely use the "dropkick" rules anymore. (Thank you, Doug Flutie.)</p><p></p><p>2) If the behavior is the result of ignoring the rules, is that really "emergent" from the rules? I tend not to think so. (Flocking behavior is the result of boids/birds following simple navigation rules. Their grooming or mating habits are not.)</p><p></p><p>3) There is also the "what game are we playing/discussing here" bugaboo.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7582079, member: 6688937"] I'll set aside for the moment the idea that playing/using the rest of the 3e rules is "simple". I'm not sure I buy your line of thinking here. 1) If no one ever casts [I]Fireball[/I] is the [I]game[/I] simpler than if we do? I'm not sure that it is. I don't think American Football is more or less simple because people rarely use the "dropkick" rules anymore. (Thank you, Doug Flutie.) 2) If the behavior is the result of ignoring the rules, is that really "emergent" from the rules? I tend not to think so. (Flocking behavior is the result of boids/birds following simple navigation rules. Their grooming or mating habits are not.) 3) There is also the "what game are we playing/discussing here" bugaboo. [/QUOTE]
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Why the hate for complexity?
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