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Why the hate for complexity?
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<blockquote data-quote="steenan" data-source="post: 7586101" data-attributes="member: 23240"><p>That's definitely not the case with Capes. The flow of play in Capes is very structured. It's clear who makes each decision, who narrates each part and what exactly is resolved by dice. </p><p></p><p>What is, in traditional games, the responsibility of GM, in Capes is not only distributed between players but also moves from one player to another during play. Each player in turn sets a scene. Within a scene, each player may use their action to define a stake that must be resolved and it's typically other players who select sides on given issue (which allows them to narrate its resolution). It's impossible to be a "backseat GM" without clearly violating the rules of the game.</p></blockquote><p></p>
[QUOTE="steenan, post: 7586101, member: 23240"] That's definitely not the case with Capes. The flow of play in Capes is very structured. It's clear who makes each decision, who narrates each part and what exactly is resolved by dice. What is, in traditional games, the responsibility of GM, in Capes is not only distributed between players but also moves from one player to another during play. Each player in turn sets a scene. Within a scene, each player may use their action to define a stake that must be resolved and it's typically other players who select sides on given issue (which allows them to narrate its resolution). It's impossible to be a "backseat GM" without clearly violating the rules of the game. [/QUOTE]
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Why the hate for complexity?
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