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Why the hate for complexity?
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<blockquote data-quote="Zardnaar" data-source="post: 7588137" data-attributes="member: 6716779"><p>I'm not 100% sure if the idea of feats came from this but 1989's Complete Fighters Handbook started tinkering with what you could do with weapon proficiencies. This continued in later 2E splat With things like Combat and Tactics and the historical series of books. They were in effect feats or proto feats at the very least. For example the 3.0 TWF/ambidextrous feat tree was more or less lifted as is from the 2E Complete Fighters Handbook. </p><p></p><p> Its another thing I noticed at the time from late 2E to 3.0, fighters kinda sucked relative to the 2E ones. This was due to changes in NWP to skills and optional rules we used such as high intelligence= more NWP (skills in 3.0), and warriors could use them to get extra weapon proficiencies. We had a high level fighter with multiple weapon specialization, and proficient in 3 weapon styles at level 1 as he had a 16 Intelligence or so.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7588137, member: 6716779"] I'm not 100% sure if the idea of feats came from this but 1989's Complete Fighters Handbook started tinkering with what you could do with weapon proficiencies. This continued in later 2E splat With things like Combat and Tactics and the historical series of books. They were in effect feats or proto feats at the very least. For example the 3.0 TWF/ambidextrous feat tree was more or less lifted as is from the 2E Complete Fighters Handbook. Its another thing I noticed at the time from late 2E to 3.0, fighters kinda sucked relative to the 2E ones. This was due to changes in NWP to skills and optional rules we used such as high intelligence= more NWP (skills in 3.0), and warriors could use them to get extra weapon proficiencies. We had a high level fighter with multiple weapon specialization, and proficient in 3 weapon styles at level 1 as he had a 16 Intelligence or so. [/QUOTE]
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Why the hate for complexity?
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