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Why the hate, people?
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<blockquote data-quote="maddman75" data-source="post: 1994453" data-attributes="member: 2673"><p>Heh, I've got the same tendency. I have a natural affinity for tweaking game systems and making characters how I want. I say that I use my powergaming tendencies for Good rather than Evil. If I'm going to be playing a tragic half-elven bard with an affinity for fine wines, he'll be the best darn...one of those...that I can squeeze out of the system. </p><p></p><p>I really have a lot of interest in other systems however. I'm a pretty big believer that system *does* matter. It doesn't matter for the DM, because the DM can do what he likes in any system. It matters a great deal for the players. The assumptions and tendencies of the system will encourage or discourage certain behaviours. D&D for instance encourages careful, tactical play. If you play in a careless manner - charging directly at the evil general for instance, you'll get all kinds of attacks of opportunity on you. If you want to jump to a rope, swing on a chandalier, and land next to the captured princess, you'll have a whole litany of jump, tumble, and balance checks to succees. On the other hand if you carefully consider each move, ensure that the group as a whole works as a team, and analyze the specific tactics used in the situation you will do rather well.</p><p></p><p>Exalted is near the opposite. Both the above examples of charging the general or swinging on the chandalier would not only not be punished, but would actually be rewarded. You get bonus dice for doing such exciting things. There's some of the tactical element in Exalted as well, with what charms to use and such. But not nearly so much as in D&D.</p><p></p><p>Cinematic Unisystem puts most of the emphasis on the cinematic, and little on the tactical. This game (Buffy or Angel currently) is about kicking ass and taking names. You don't get a bonus to do 'cool stuff', you get drama points that make it a virtual certainty - +10 on a d10 system. And you get these points back for doing other things that are in-genre, like having issues about something, making a funny line, or getting blatently screwed over by the GM.</p><p></p><p>The different rulesets provide vastly different feels and will encourage different player behaviour. I do have to admit that I twitch a bit when I hear D&D/d20 players say they don't want to bother with learning a new rules system. If you can handle the d20 monster, most other games are going to be cake. Unisystem you'll have down pat in about half an hour. Its really not that complicated. The new WoD is pretty easy as well. Exalted is a bit more complicated - I'd say its not as complex as d20, but its getting there.</p></blockquote><p></p>
[QUOTE="maddman75, post: 1994453, member: 2673"] Heh, I've got the same tendency. I have a natural affinity for tweaking game systems and making characters how I want. I say that I use my powergaming tendencies for Good rather than Evil. If I'm going to be playing a tragic half-elven bard with an affinity for fine wines, he'll be the best darn...one of those...that I can squeeze out of the system. I really have a lot of interest in other systems however. I'm a pretty big believer that system *does* matter. It doesn't matter for the DM, because the DM can do what he likes in any system. It matters a great deal for the players. The assumptions and tendencies of the system will encourage or discourage certain behaviours. D&D for instance encourages careful, tactical play. If you play in a careless manner - charging directly at the evil general for instance, you'll get all kinds of attacks of opportunity on you. If you want to jump to a rope, swing on a chandalier, and land next to the captured princess, you'll have a whole litany of jump, tumble, and balance checks to succees. On the other hand if you carefully consider each move, ensure that the group as a whole works as a team, and analyze the specific tactics used in the situation you will do rather well. Exalted is near the opposite. Both the above examples of charging the general or swinging on the chandalier would not only not be punished, but would actually be rewarded. You get bonus dice for doing such exciting things. There's some of the tactical element in Exalted as well, with what charms to use and such. But not nearly so much as in D&D. Cinematic Unisystem puts most of the emphasis on the cinematic, and little on the tactical. This game (Buffy or Angel currently) is about kicking ass and taking names. You don't get a bonus to do 'cool stuff', you get drama points that make it a virtual certainty - +10 on a d10 system. And you get these points back for doing other things that are in-genre, like having issues about something, making a funny line, or getting blatently screwed over by the GM. The different rulesets provide vastly different feels and will encourage different player behaviour. I do have to admit that I twitch a bit when I hear D&D/d20 players say they don't want to bother with learning a new rules system. If you can handle the d20 monster, most other games are going to be cake. Unisystem you'll have down pat in about half an hour. Its really not that complicated. The new WoD is pretty easy as well. Exalted is a bit more complicated - I'd say its not as complex as d20, but its getting there. [/QUOTE]
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