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Why the hatred towards FRCS?
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<blockquote data-quote="Axiomatic Unicorn" data-source="post: 16678" data-attributes="member: 1974"><p>Well, first, I would not say I don't use it all. Even if I tweak some of it, I still use it. And I enjoy reading all of it.</p><p></p><p>Second, I have yet to find a product out there that doesn't "have those problems". My experience is that most 3rd party products need to be closely scrutinized to make certain that at least they know the rules. And even if they do, you still have to take the author's view and consider how it meshes with your own.</p><p></p><p>Take Relics and Rituals for example. I think it is a great book. They know the rules. But Scarred Lands has a very distinct feel to it. While I would not hesitate to play a game set in this world, it is not the way I see MY world that I like to DM for. So I am back to the same deal of "modifying it". So it is not just high power that forces you to modify.</p><p></p><p>As a side note, my one gripe with R&R is that the amount of "flavor" text is way to high. It strikes me as more of a "page count padding" text. I would rather have a spell that I feel I need to work on than a narrative that doesn't add to my game at all. </p><p></p><p>Lastly, working with someone else rules to make them your own can be part of the fun.</p></blockquote><p></p>
[QUOTE="Axiomatic Unicorn, post: 16678, member: 1974"] Well, first, I would not say I don't use it all. Even if I tweak some of it, I still use it. And I enjoy reading all of it. Second, I have yet to find a product out there that doesn't "have those problems". My experience is that most 3rd party products need to be closely scrutinized to make certain that at least they know the rules. And even if they do, you still have to take the author's view and consider how it meshes with your own. Take Relics and Rituals for example. I think it is a great book. They know the rules. But Scarred Lands has a very distinct feel to it. While I would not hesitate to play a game set in this world, it is not the way I see MY world that I like to DM for. So I am back to the same deal of "modifying it". So it is not just high power that forces you to modify. As a side note, my one gripe with R&R is that the amount of "flavor" text is way to high. It strikes me as more of a "page count padding" text. I would rather have a spell that I feel I need to work on than a narrative that doesn't add to my game at all. Lastly, working with someone else rules to make them your own can be part of the fun. [/QUOTE]
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