Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why the hatred towards FRCS?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="omedon" data-source="post: 17418" data-attributes="member: 837"><p>Rav</p><p></p><p>The feats could easily be left out (They weren't needed for the second edition to work were they?).</p><p></p><p>As far as shifting the time you play the game in; I don't think that would make it a new setting at all. I am willing to bet anyone who is playing in the realms is playing in the future. It may only be a few days or a few years but the fact is whatever you do in the realms is going to be taking place <u>after</u> the events described in the Campaign Setting and the Novels. What makes it still the realms whether you start your campaign a few months or a few years in the future is the same thing that makes it still the realms when you are playing 100 or 500 years in the future: the <u>HISTORY</u>.</p><p></p><p>When you play a game in the realms you are creating your own history that sits atop the history that has already been built by the settings writers. What playing further in the future does is allow you to add a few more changes to the setting than you would normally be able to if you were to start your campaign closer to the current realms timeline.</p><p></p><p>I guess my main point is that YOU are the DM. A map and history is really all that a campaign setting is if it was anything else (a future perhaps?) then it would be a novel and you would not be able to play in it. Some people who have posted here seem to have very fatalistic views and for some reason feel that they <em>have</em> to play the game a certain way; that they are locked in. I think that that is silly. If there was a time of troubles before why not say there was another one. Knock out have the faiths if you want in a glorious battle and have the PC's arrive on the scene just after the second deity war. The battle of the god's may have weakened some towns allowing orcs to overtake them, Clerics might suddenly find themselves without a deity, etc.</p><p></p><p>You may say that this is a stupid idea, that you might as well be playing a homebrew game, that playing in this manner isn't really playing in the Realms at all. Well perhaps, but every setting no matter what needs to have at least <em>some</em> level of DM input; otherwise you are just reading a book.</p><p></p><p>Any Campaign setting is effectively a big sandbox with a bunch of toys. Play with them how you like. If you like having high-powered NPC's constantly outshine your heroes that's fine. But you don't <em>have</em> to. Now if you don't like the cities, the histories, the geography, or the flavour then that is a very good reason to choose another setting, one where you find these elements are done better and are more interesting.</p><p></p><p>Remember YOU ARE THE DM.</p></blockquote><p></p>
[QUOTE="omedon, post: 17418, member: 837"] Rav The feats could easily be left out (They weren't needed for the second edition to work were they?). As far as shifting the time you play the game in; I don't think that would make it a new setting at all. I am willing to bet anyone who is playing in the realms is playing in the future. It may only be a few days or a few years but the fact is whatever you do in the realms is going to be taking place [U]after[/U] the events described in the Campaign Setting and the Novels. What makes it still the realms whether you start your campaign a few months or a few years in the future is the same thing that makes it still the realms when you are playing 100 or 500 years in the future: the [U]HISTORY[/U]. When you play a game in the realms you are creating your own history that sits atop the history that has already been built by the settings writers. What playing further in the future does is allow you to add a few more changes to the setting than you would normally be able to if you were to start your campaign closer to the current realms timeline. I guess my main point is that YOU are the DM. A map and history is really all that a campaign setting is if it was anything else (a future perhaps?) then it would be a novel and you would not be able to play in it. Some people who have posted here seem to have very fatalistic views and for some reason feel that they [I]have[/I] to play the game a certain way; that they are locked in. I think that that is silly. If there was a time of troubles before why not say there was another one. Knock out have the faiths if you want in a glorious battle and have the PC's arrive on the scene just after the second deity war. The battle of the god's may have weakened some towns allowing orcs to overtake them, Clerics might suddenly find themselves without a deity, etc. You may say that this is a stupid idea, that you might as well be playing a homebrew game, that playing in this manner isn't really playing in the Realms at all. Well perhaps, but every setting no matter what needs to have at least [I]some[/I] level of DM input; otherwise you are just reading a book. Any Campaign setting is effectively a big sandbox with a bunch of toys. Play with them how you like. If you like having high-powered NPC's constantly outshine your heroes that's fine. But you don't [I]have[/I] to. Now if you don't like the cities, the histories, the geography, or the flavour then that is a very good reason to choose another setting, one where you find these elements are done better and are more interesting. Remember YOU ARE THE DM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why the hatred towards FRCS?
Top